Post your 3D models

AutoCAD does 3D, but not very well. If you know autodesk stuff, you can use Fusion360 instead.

Seems like something that could cover my use case. I’d have to check on the actual features, but thanks for the input! Also, AutoCAD would just be for the outline (such as making a floorpan) and then using a different program to extract the model.

AutoCAD is how I make my money so if you need to know something, I can help you.

I’m working on a floor plan so I can do in floor radiant tubing drawings.

An example of a Hydronic system for higher volume DHW

These arent 3D though so lemme show you something that is

A simple primary/secondary boiler system.

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Whoa… that is SUPER cool, alright so I do thin I wanna delve back into AutoCAD. Are there projects that people suggest that get you into the software? I’m a “learning by doing” individual. I know once I made my high school’s mascot as a logo, then extrapolated it for 3D onto a plaque base as a “virtual prize”, but that’s where my knowledge ended. (I would be starting far below that now)

For something like that boiler system, most of it is stuff I got from our manufacturers already made and I just put the pieces together like a lego set.

Start with simple shapes. make a circle and extrude it… then slice it, then make a smaller circle and extrude it through the first ones and use that to subtract from it. You’d end up with 2 rings.

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Boy, do I have a thread for you guys!

A lot of neat stuff in there.

RIP @Positron

NASA have released diffuse and displacement maps for moon from the LRO.

https://svs.gsfc.nasa.gov/4720

Means you can put an accurate moon in your scenes, if you’re using a sun positioner.

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Thought I would post a joke model I made a while ago.

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Went back to the modeling stage for this dingo gnoll thing to make them a bit more viable to be used with catmull-clark subdiv, flesh out facial features, and a rework on the hands.

(previous iteration, old hands, painted face.)

As usual, Blender 2.8, and some use of Substance Painter 1.x

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SAURON KNOWS YOUR LICENSE PLATE AND STARES INTO YOUR SOUL

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@Kaiju, nice! The blender UI hurts my head still haha


Spent a bit of time last week trying to make a rope-look material without using bitmaps. Worked out quite well, if you don’t go super close.

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Not bad. Here’s the shader setup for the glass & emissive behind it.

(glass)

(emissive)

Next thing to do with this one is getting the sawtooth wave texture to apply perpendicular like scanlines instead of diagonal

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Rubens Wingback armchair

and Made Sofia armchair (used to same materials to check the mapping)

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DRAIN

I have been sketching my dream house for years and finally modeled it. I use PTC Creo

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substance+zbrush

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RECOVER

Also, i forked up the dosh for imperfection alphas afterwards.

unknown
After setting it to drive the IOR Value for object transmission. still need to mix it with the frost effect.
All still within Blender 2.8 + EEVEE

image

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UNWANTED

Need some synth to go with that haha