NVIDIA To Officially Support VESA Adaptive Sync (FreeSync) Under “G-Sync Compatible” Branding

Anyone know if the Maxwell series will see any of this love?

I’m eyeing off a couple 2k 144hz freesync monitors.
Having FreeSync would just sweeten the deal!

I would be surprised if Nvidia still supports Maxwell in drivers. So my estimation is no.

Even the 600-series is still getting drivers, but I doubt anything older than the 10-series will get official Freesync support.

It needs DP 1.2a and HDMI 1.4 if I’m not mistaken, so you are probably correct… The 900 series don’t support DP 1.2a and HDMI freesync came out during 10 series, so yeah…

I haven’t seen testing on it yet obviously, but my assumption is that the lack of low framerate compensation, i.e. repeating frames at low framerates, is why some freesync monitors exhibit flashing sometimes on Nvidia GPUs. That flashing renders it unusable.

Real hardware g-sync doesn’t need to repeat frames from the GPU side, because the g-sync module keeps a copy of the last frame buffered and just repeats it when necessary on the monitor side. So Nvidia approached the problem differently to start.

As for some other artifacts we’ve seen from CES, blurring when looking down the scope of a gun, fast motion artifacts, that stuff probably is the monitor scaler’s fault, and Nvidia is correct there. Just my educated guess.

That’s not to say those things couldn’t be addressed at the driver/GPU level too. AMD obviously did so.

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Woo Hoo! My Freesync monitor is recognized as Gsync

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Dang it. So no love for the 980Ti :frowning:

900 series Nvidia was full on proprietary mode…

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How does it work at low framerates? Try running DSR to get your fps below 48.

It is worked great in the Nvidia Pendulum + Test pattern demo. Vsync was jerky, No sync was tearing and Freesync was silky smooth.

My monitor spec only has Freesync active from 46Hz to 75Hz. Below 46Hz tearing is noticeable. Not a problem for me. My system is balanced to run most games at 1440p around 75FPS. Freesync seems to just smooth it out when the framerate drops for a few seconds.

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It has just occurred to me.

The demo nVidia was showing off with the black flickering is supposed to be lack of low frame rate compensation. Is there any nVidia card from the last 10 series or the new 20 that does not make the game run at 60+ fps especially when standing in one spot like they showed and just looking around.

I can’t call shenanigans because I just don’t know but thinking about it it seems very odd. The area was plain, nothing physics wise happening, no gunfire or running around, just looking.

I wonder if they deliberately ran it on the likes of a 1050 to make that happen. Did any youtuber there actually scheck the system specs that was running the demo? I know a few took a look at the panel and maker.

I think I understand what you are saying because that was my problem at first my 1070 was running the demo too fast to test Gsync. The demo has a slider where you can “Simulate” a slower system frame rate down to 60, 50, 40 fps.

https://www.nvidia.com/coolstuff/demos#!/g-sync

I really want to see someone independently verify it now that it is know what monitor it was.

And what a link. CoolStuff

Ideally it wouldn’t tear either, but I can live with that. Black flickering, not so much.

Which brings up.

If black flickering is such a problem for Freesync, why do we not hear about it constantly with help posts all over the tech forums and reddit.

Because there is such things as low frame rate compensation in AMD GPUs… That’s why…
And it’s not that difficult. Just tell your GPU to save the last frame it rendered.

But it’s Nvidia we are talking here… They are fucking up a standard specification of Display Port open standard…

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Yes, LFC handles that. I explained it in detail earlier in the thread.

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My point was it’s Nvidia.
The company, that up until the 20 series didn’t have full DX12 support. So I really wouldn’t be surprised if they blame their incompetence on the standard.
After all they invented variable refresh rate…

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TureAudio is not a complete flop, though, they have an implementation that works on any OpenCL hardware, and it is incorporated into the Steam Audio SDK. So game devs could use it if they wanted to.

Yeah, gonna have to disagree with you there dog, as no games have used it since 2014.

TrueAudio Next, as integrated into Steam Audio, is a separate thing. It’s unclear how many games are using that API either, there aren’t any lists.