Hi there! I’m so thankful that this software exists, and finally means that we as a society can start moving away from having Windows actually installed on a partition to play certain games. (I’m looking at you, Destiny 2 and Resident Evil 7.)
I have a few issues to report, and I’ve seen a few posts about similar things, but I’m just chiming in with my own reports.
EGL renderer on A12 and latest master segfaults the client. I don’t know whether this is a hardware thing or driver thing or what, as my iGPU is an Intel HD 3000, and my dGPU is an Nvidia GT 730.
I can’t compare it to the EGL renderer because of these issues, but the UPS with the OpenGL renderer is incredibly choppy in comparison to what’s actually on display. If I plug my GPU into my TV, I can play games like Fallout 4 and Overwatch at 60+ FPS fluidly, but the instant I connect the client, the FPS on screen drops to closer to 40, and the UPS displayed struggles to stay at anything higher than 15-20FPS.
My specs aren’t amazing as I’m using a laptop from like 2011 with an eGPU setup, but alas, I feel like this still could be important to report.
Host OS: Antergos
Guest OS: Windows 10 Pro
CPU: Intel i5-2520M @ 2.5GHz (turbo frequency up to 3.2GHz), all cores passed through to VM.
RAM: 10GB (8GB passed through to guest)
GPUs: Intel HD 3000 (host) / Nvidia GT 730 (guest)
Let me know if there are any logs you need and I’ll try my best to get them to you.
Thank you so much for all of your hard work, you’re truly changing the future of PC gaming!