For the traditional dungeon roguelike, there is Rogue Fable II on Kongregate:
For a slightly different Roguelike, the Streets of Rogue demo is pretty fun:
For discussion on the games mentioned in the video:
I find Nethack pretty interesting, but Iām not sure if I should go with Nethack, a slight derivative, or something else (eg SlashāEM). I donāt really want text mode, so the graphics/tileset is pretty important of a choice, too (unfortunately I disliked a few of the tilesets Iāve seen). At least within whatās available via Arch repos or the AUR. Although maybe Rogue Fable II fits this interest enough for me.
Would be nice with an RPG not entirely combat/dungeon oriented, too (as in something Fallout or Oblivion-esque). Not sure about the specifics of Cataclysm DDA (or config options), but I donāt really want āhardcore modeā gameplay with micromanaging resources. Although Iām not sure whatās going on with how you tell where enemies are in DDA, but trying to figure it out by looking makes me angry.
Slightly off-topic,
I'd like to eventually make my own Libre 3D Rogue<like/lite> game
Most likely will be something with a rework of something like FNVās skill system, but condensed skills, skill interaction, and no āmagic statsā (for instance, damage improvements will mostly come when repairing weapon that youāre skilled with using rather than simply from skill improvement, especially ranged weapons).
TTS (higher immersion+no need for reading, but still easily extendable or generateable) is a fun idea for a game focused on robot characters, too. Although Iām not sure how well voice variance would work. Having as much control as you do with digital instruments (like in LMMS) would be nice.
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ā¦although I donāt have the skill to do it or even energy to start learning soon. Sort of waiting for beginner Nim tutorials (I donāt want to have to learn Python in-depth just to use it as a ālearning bridgeā) and for Godot 3.0 to reach stable.