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🎮 Dev Log 🎮 Untitled Platformer Project (code name: minotauros)

Hey Level1Techs, long time first time, thought I start logging some of my development on this little project. Not really sure where its going, but hoping I’ll find out along the way.

I am imagining a platformer type game where the player throws there gun in order to alter gameplay.

Going to try to post visual content regularly hoping to keep myself motivated :blush:

He’s some of the work after a few hours, a little platforming with some example of shooting and slow motion.

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Are you using something like Unity, UE, Gadot, or is this all from scratch?

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I’m using the Unity3D engine

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Wow, this is quite impressive, considering “a few hours”

Knowing my skill it’d take a few hours to get my environment to successfully build.

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Thanks! Thankfully, I’ve been working with unity on a professional for more than 6 years now. With that said though, one of its strong points, is installing and getting ready to go out of the box. You should try it sometime!

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Hey all, little update! First off not sure if I should leave this badass rotation bug in lol
coolRotationBug
Not 100% sure what’s causing it, guessing it has something to do with gimbal lock, but… For now it looks kind of neat so I’ll just leave it as is.

On a topic of bugs, here’s another neat one that happened while editing, accidentally started calling an event every frame lol

Lastly, I’ve got an art friend helping me out with a thing or two, and I’ve had him give me a little mock up. We think it would be cool if it went kind of Western themed.

All for now!

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Would rather fix the bug, then figure out how to make it into a feature.

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Oh man, sold.

Hmmm. I would definitely fix it. If you think it’s cool later, you can write it back in.

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It is a badass and I would keep it in…
I would also try and find out why and how it’s happening, so it can be exploited…

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The western and that style looks good.

I thought that spinning gun was a feature in the initial post, like a western thing where they would spin the gun before holstering it. So that ties in nicely, that said I do agree with everyone else, figure out why it is happening and then make it a feature just so nothing unintended or at least detrimentalcomes of it later.

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Got some art in! I also added some “health” to objects. However, I don’t really see objects being destructible or anything its more of just a distraction and a catalyst to enemies having health.

Gun rotation is still borked, but lives been busy and this is just me derping around anyway :wink:

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That’s seriously cool :smile: can’t wait to see more progress

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nice! loving it so far

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As someone whos never used this engine (or any modern engine) can you give me some indight into what the process was like to get started with your game? Thats probably a pretty broad question :smiley:

Sure, going to need a little more clarification tho, are you talking about from a game design standpoint or a “setting up the Unity Engine/Dev environment” standpoint?

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Game design would be interesting to hear about as you progress with your game certainly, but i was just curious about the general setup from a tooling perspective.

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