The options for PC gaming are changing made possible by webassembly. Checkout this widescreen, screen capture of Phoenix USC running on the Chromium web browser at 60fps at 5760 x 1080 (3K). 4K gaming on a browser is a thing with Phoenix USC. In early access.
Here is an ’ Emscripten / Webassembly ’ version of a lighted 2D ISO demo I did to test my game engines (Alien Phoenix) mapping system. . It should run well in your web browser (Chrome recommended! Firefox way to slow). Only about 6Mb so give it a try.
Use arrow keys to move around map. Maximize window. This demo will work best with a decent video card as it’s a lighted demo. It’s an early version with no collision yet but still pretty cool.
If you have wanted to see what my game engine Alien Phoenix is about this demo shows off it’s performance and features. This demo also shows off the kind of performance you can expect from webassembly.
Check it out and remember that my Pre-Alpha demo for Phoenix USC comes out this December!
Checkout my Phoenix USC website (game portal) made with Monkey2, Alien Phoenix and Emscripten (web assembly). Shown here using a 1080p screen resolution and a 1440p user virtual resolution.
Phoenix USC running in wide-screen native 3K ( 5760 x 1080 ) on Chromium at 60FPS! Phoenix USC can easily run in a web browser at native 4K, 60FPS. Later version will allow higher resolution support. Pre-alpha demo (1080p) Available now. https://www.phoenixusc.com
Working on a 2d ISO demo for my game engine Alien Phoenix (expanding it’s features). This should run on your web browser at 1080p 60FPS when it’s out. Still early but checkout the images.
If you are a coder checkout this indieDB post. 2 more images but also links to the Alien Phoenix game engine (gui only and early, more on the way) and Monkey2 on github.
Lets build skyscrapers. Testing Alien Phoenix’s ISO and map editor code. Mmmmm sanboxy. This will make building maps for Phoenix USC easy and fun be it ISO or top-down. Checkout this video illustrating the build process.
I’ve enabled two modes (see first two images) for the map editor in Alien Phoenix. Now you can use both ISO and top-down edit modes in the same map at the same time allowing mixed modes in the same map.
Also I have included an image of the early ISO base testing for Phoenix USC. I’m getting the hang of making ISO tiles and early lighting results are good.