Adobe Premiere: Make it go faster by using two PCs

Windows doesn’t do great balancing GPU load on one machine. Ironically if you run two AME and it’s a mixed GPU/CPU worload you can render 2x movies with AME on one system with virtually no loss of performance but rendering one movie on AME doesn’t speed up.

It can also help if you have separate well-organized block devices (media cache, render, proxies, destination) but that’s a bit more advanced.

How will that effect running 2 virtual machines on one pc?

the VMs can’t share a graphics card, so probably a worse experience than just two instances of AME both with access to the h/w

What file system are they using because it’s not easy to share San storage without a cluster file system.

You’ll need to ask Alex Gumpel. He’s the engineer for TWiT. He’s Anelf3 on Twitter.

https://twitter.com/Anelf3

can you… i dont do the twitter

You can email them. You could try alex [at] twit [dot] tv.

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What if you used 2 GPUs, each being passed through to a Windows guest from a Linux KVM host? (Like say you put both GPUs from the video into the Threadripper machine and then gave each guest half of the cores and RAM from the Threadripper)

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It must be in UMA mode to ensure interrupts don’t “interrupt” the other VM if an editor is working on it. It’s SUPER important each VM on a die gets local access to the RAM connected to the die rather than access all 4 channels at once. The NUMA video Wendell did explains this very well.

A virtual share will still be bottlenecked by how fast the QEMU virtual network can do I/O. An external 10G share makes more sense, since the adapter is directly passed through to the VM using PCI-E Passthrough rather than QEMU NIC passthrough.

This is similar to what LMG did right ?

I remember once the AME was running they had to change the media format editors used and the camera / footage ingestions had to be imported and converted to this format.

Once you get all your ducks in a row so to speak. Adobe can work better.

TWiT did it before LMG. WAY before.

Im sure they did. I just indestest what I find. Even the last Wan show Linus eluded to buying a mac mini because the raw footage could not be ingested well by pc’s and a mac mini can come spec’d with a 10G lan port…

This is some fucked up software compensation needed to deal with Adobe that no PC can beat a mac mini. In this task.

Im onto Twit now and I like security now and this week in tech… Regardless Steves old old man love for Intel :slight_smile: He makes up for it still coding in ASM :slight_smile:

I mean I watch Phoronix a new codec AV1 from intel is going into browsers and etc etc…Read the comments and people are asking is it multithreaded yet… Reply’s no version 1.0 is not multithreaded.

How about running 2 windows VMs from a linux host with 2 GPUs pass through ?

I literally answered that related to Threadripper in this post:

UMA mode on multiple dies is mandatory, so monolithic die systems might run into issues regarding this setup. I’ve had issues with a monolithic die setup where resources in the VM being hogged severely affected audio latency on the host.

This is off topic for sure but…

How did adobe become the default when it is so bad even with the likes of proxies for speed that suggesting using two PCs is a thing?

But what if you use 2 GPUs?

Windows 10 allows you to have switchable graphics on desktop PCs.

If you plug in the monitor in the motherboard display output, then the desktop is rendered on integrated graphics, and then use this to run Premiere on dedicated graphics.

video_cards_12

Will this solve the problem?

FCP7 became obsoleted. No one wanted to work with FCPX so they went to Premiere after FCP7 stopped working. The holdouts are still using Lion or Snow Leopard!

This is why cheese grater Macs with FCP7 are still valued to video editors.

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Also Avid could compete in the amateur market segment, but all of their focus is large scale and hardware. They are, however, introducing a new model for how they scale (or something). I spoke to an avid rep on friday, but he wouldn’t say what exactly- only that it’s coming in the next few months. I was thinking more licensing options, but he made it sound like it wasn’t that and still on a larger scale, so maybe irrelevant for the typical editor.

Anyway, long story short… That’s how premiere got where it is. No competition in that space after apple’s big screw-up.

I would be interested in how this all shakes out.

As a normy I can see software working well with one format best. I am ugly and never going to be on youtube but I dont like the video editor whine.

Adobe is x, Davinci Resolve Y etc

Then cannon, sony, philips and RED. Also every china made camera ever fucking that up With there standard.

Everything I have watched is the source footage needs to be ingested to a workable format for your editor.

Adobe the creators of digital cancers flash, shockwave and such are the worst possible .exe to run.

Codec’s are all stupid standards. Pick one and use it. It’s like linux file systems at this point.

Hi there, i’ve got a problem, managed to figure this out after watching your video (forgot there was a guide…) but here lies my problem.

I’m using Premiere Pro CS6 / Adobe Media Encoder CS6 on both machines fully updated fresh installs.

Got my network map set up with full control for everyone, i’ve also setup a watch folder etc and directed it in AME.

When i drop a MP4 in there it automatically renders with my custom settings, but when i drop a Premiere Pro CS6 project in there nothing happens… if i however copy the project to desktop on the rendering PC then drag it into AME it will render with shitty settings automatically, if i add a premiere pro sequence, select the copied file i can manually change the quality…

Anyone know why the watchfolder is picking up MP4’s without an issue but Premiere Pro projects doesn’t work?