I recently attempted a project of adding a secondary GPU to my main rig, and utilizing that additional hardware alongside a piece of software called Lossless Scaling (available on Steam) with the goal in mind of seeing if I could get more performance out of older & less expensive hardware.
In concept, this stuff is very cool, and it seems to me that it has the potential to be a viable alternative for those few of us interested in high-resolution, high-framerate, high-settings gaming, to the chasing of flagship GPUs.
Yesterday, however, I ended this project. Across two secondary GPUs, an A380 and a 6500 XT, I did not have performance that lined up with the expectations of both the secondary card capabilities (admittedly limited in each case) and the settings tested in Lossless Scaling. In fact it’s that latter element of not really being able to predict performance from the information in the software and it’s online documentation that really struck the killing blow here.
I tested across Doom 4, Doom Eternal, the Dead Space Remake, Jedi Survivor, Space Marine 2, and RE Village, and I used CapFrameX to record frametime data. With HDR generally enabled, a 5120x1440 native resolution, games set to 3520x990 borderless, and the display connected to the secondary GPU. With hours of tweaking across each secondary GPU, I was not able to consistently reach a reliable average framerate of 120 with 1% lows above 100 with LS handling both upscale and framegen even in Doom 4, which of course is the least difficult to run across these games.
Despite this failure, I’m hoping that Lossless Scaling will improve. In 6-12 months, I plan to return to this project, but right now I can only say that unless you are extremely motivated, it’s probably less overall cost (money, time, energy, everything) to ignore this path to better performance in games.
I’ll attach some of my benchmark data for reference. These primarily show that small changes can make wild and unintuitive differences to the performance of Lossless Scaling at this stage in development.

