Would the extra L3 Cache of X3D chips help game server hosting?

I have used a 10th Gen i5 for hosting a Minecraft server in the past, and with 16GB of ram allocated it did great, even with more than a dozen people on at one time. We ran a few light mods, nothing crazy.

The only time it didn’t run smooth was when we would have a server event and spawned tons of mods, have a bunch of explosions, had a bunch of red stone running ect.

Even if the person was connect via LAN, they had the same lag as everyone else, so I don’t think networking made a difference. (I could be wrong though)

I know that stuff incurs lag no matter what, but assuming no other bottlenecks, does anyone thing the tons of extra L3 Cache on X3Ds would make a difference?

Yes, the additional L3 cache in X3D processors can make a difference, especially during heavy loads like explosions or mod-heavy events. This could reduce latency and improve server performance by reducing data management bottlenecks.

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Some testing was done in this thread.

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Thank you!!!

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Is it just me, or does the answer look LLM generated? :thinking:

Man, all the LLM saturation has me second guessing half the stuff I read online lol

From the numbers I saw, the best option for small servers currently is going to be a M4 mac mini thanks to it’s single core performance.

The only case Ryzen 9000 wins over M4 is when there are large amounts of entities, such as high production farms etc.