I recently installed cachyos and a Windows 11 virtual machine, to use for gaming. I noticed that there is quite a delay of the video stream with some diagonal tearing when using looking glass. So I created this post to get help from someone, who easily knows more than me.
The behaviour only seems to happen, when I connect using looking glass and not when I plug my main monitor in to the 4090 directly.
Thanks already for any inputs, as I’m quite new to the Linux world.
My current Setup is as follows
Host system
OS: CachyOS x86_64
Host: MS-7E07 (4.0)
Kernel: Linux 6.18.0-2-cachyos
Display (FS2735): 2560x1440 in 27", 120 Hz [External] (Main Display)
Display (CG2730): 2560x1440 in 27", 60 Hz [External]
DE: KDE Plasma 6.5.3
WM: KWin (Wayland)
WM Theme: Breeze
CPU: 13th Gen Intel(R) Core™ i9-13900K (32) @ 5.90 GHz
GPU 1: NVIDIA GeForce RTX 4090 [Discrete]
GPU 2: AMD Radeon Pro WX 3200 Series [Discrete]
GPU 3: Intel UHD Graphics 770 @ 1.65 GHz [Integrated]
Memory: 21.18 GiB / 31.07 GiB
Client system
OS Name: Microsoft Windows 11 Pro
Version 10.0.26200 Build 26200
CPU: 6 Cores @ 2 threads
RAM: 32 GB
Disk: WD Black 2 TB NVME Disk
GPU: NVIDIA Geforce RTX 4090
libvirt xml
<domain xmlns:qemu="http://libvirt.org/schemas/domain/qemu/1.0" type="kvm">
<name>win11</name>
<uuid>ca3047b7-3ef9-4e2c-b075-639c26acf6f9</uuid>
<metadata>
<libosinfo:libosinfo xmlns:libosinfo="http://libosinfo.org/xmlns/libvirt/domain/1.0">
<libosinfo:os id="http://microsoft.com/win/11"/>
</libosinfo:libosinfo>
</metadata>
<memory unit="KiB">16777216</memory>
<currentMemory unit="KiB">16777216</currentMemory>
<vcpu placement="static">12</vcpu>
<os firmware="efi">
<type arch="x86_64" machine="pc-q35-10.1">hvm</type>
<firmware>
<feature enabled="no" name="enrolled-keys"/>
<feature enabled="yes" name="secure-boot"/>
</firmware>
<loader readonly="yes" secure="yes" type="pflash" format="raw">/usr/share/edk2/x64/OVMF_CODE.secboot.4m.fd</loader>
<nvram template="/usr/share/edk2/x64/OVMF_VARS.4m.fd" templateFormat="raw" format="raw">/var/lib/libvirt/qemu/nvram/win11_VARS.fd</nvram>
</os>
<features>
<acpi/>
<apic/>
<hyperv mode="custom">
<relaxed state="on"/>
<vapic state="on"/>
<spinlocks state="on" retries="8191"/>
<vpindex state="on"/>
<runtime state="on"/>
<synic state="on"/>
<stimer state="on"/>
<frequencies state="on"/>
<tlbflush state="on"/>
<ipi state="on"/>
<evmcs state="on"/>
<avic state="on"/>
</hyperv>
<vmport state="off"/>
<smm state="on"/>
</features>
<cpu mode="host-passthrough" check="none" migratable="on">
<topology sockets="1" dies="1" clusters="1" cores="6" threads="2"/>
<maxphysaddr mode="passthrough" limit="39"/>
</cpu>
<clock offset="localtime">
<timer name="rtc" tickpolicy="catchup"/>
<timer name="pit" tickpolicy="delay"/>
<timer name="hpet" present="no"/>
<timer name="hypervclock" present="yes"/>
</clock>
<on_poweroff>destroy</on_poweroff>
<on_reboot>restart</on_reboot>
<on_crash>destroy</on_crash>
<pm>
<suspend-to-mem enabled="no"/>
<suspend-to-disk enabled="no"/>
</pm>
<devices>
<emulator>/usr/bin/qemu-system-x86_64</emulator>
<disk type="file" device="cdrom">
<driver name="qemu" type="raw"/>
<target dev="sdb" bus="sata"/>
<readonly/>
<address type="drive" controller="0" bus="0" target="0" unit="1"/>
</disk>
<controller type="usb" index="0" model="qemu-xhci" ports="15">
<address type="pci" domain="0x0000" bus="0x02" slot="0x00" function="0x0"/>
</controller>
<controller type="pci" index="0" model="pcie-root"/>
<controller type="pci" index="1" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="1" port="0x10"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x0" multifunction="on"/>
</controller>
<controller type="pci" index="2" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="2" port="0x11"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x1"/>
</controller>
<controller type="pci" index="3" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="3" port="0x12"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x2"/>
</controller>
<controller type="pci" index="4" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="4" port="0x13"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x3"/>
</controller>
<controller type="pci" index="5" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="5" port="0x14"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x4"/>
</controller>
<controller type="pci" index="6" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="6" port="0x15"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x5"/>
</controller>
<controller type="pci" index="7" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="7" port="0x16"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x6"/>
</controller>
<controller type="pci" index="8" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="8" port="0x17"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x02" function="0x7"/>
</controller>
<controller type="pci" index="9" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="9" port="0x18"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x0" multifunction="on"/>
</controller>
<controller type="pci" index="10" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="10" port="0x19"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x1"/>
</controller>
<controller type="pci" index="11" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="11" port="0x1a"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x2"/>
</controller>
<controller type="pci" index="12" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="12" port="0x1b"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x3"/>
</controller>
<controller type="pci" index="13" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="13" port="0x1c"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x4"/>
</controller>
<controller type="pci" index="14" model="pcie-root-port">
<model name="pcie-root-port"/>
<target chassis="14" port="0x1d"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x03" function="0x5"/>
</controller>
<controller type="sata" index="0">
<address type="pci" domain="0x0000" bus="0x00" slot="0x1f" function="0x2"/>
</controller>
<controller type="virtio-serial" index="0">
<address type="pci" domain="0x0000" bus="0x03" slot="0x00" function="0x0"/>
</controller>
<interface type="bridge">
<mac address="52:54:00:22:bc:db"/>
<source bridge="bridgeDHCP"/>
<model type="virtio"/>
<link state="up"/>
<address type="pci" domain="0x0000" bus="0x01" slot="0x00" function="0x0"/>
</interface>
<serial type="pty">
<target type="isa-serial" port="0">
<model name="isa-serial"/>
</target>
</serial>
<console type="pty">
<target type="serial" port="0"/>
</console>
<channel type="spicevmc">
<target type="virtio" name="com.redhat.spice.0"/>
<address type="virtio-serial" controller="0" bus="0" port="1"/>
</channel>
<input type="mouse" bus="virtio">
<address type="pci" domain="0x0000" bus="0x07" slot="0x00" function="0x0"/>
</input>
<input type="keyboard" bus="virtio">
<address type="pci" domain="0x0000" bus="0x08" slot="0x00" function="0x0"/>
</input>
<input type="mouse" bus="ps2"/>
<input type="keyboard" bus="ps2"/>
<tpm model="tpm-crb">
<backend type="emulator" version="2.0"/>
</tpm>
<graphics type="spice" autoport="yes">
<listen type="address"/>
<image compression="off"/>
</graphics>
<sound model="ich9">
<address type="pci" domain="0x0000" bus="0x00" slot="0x1b" function="0x0"/>
</sound>
<audio id="1" type="spice"/>
<video>
<model type="vga" vram="16384" heads="1" primary="yes"/>
<address type="pci" domain="0x0000" bus="0x00" slot="0x01" function="0x0"/>
</video>
<hostdev mode="subsystem" type="pci" managed="yes">
<source>
<address domain="0x0000" bus="0x07" slot="0x00" function="0x0"/>
</source>
<boot order="1"/>
<address type="pci" domain="0x0000" bus="0x04" slot="0x00" function="0x0"/>
</hostdev>
<hostdev mode="subsystem" type="pci" managed="yes">
<source>
<address domain="0x0000" bus="0x01" slot="0x00" function="0x0"/>
</source>
<address type="pci" domain="0x0000" bus="0x05" slot="0x00" function="0x0"/>
</hostdev>
<hostdev mode="subsystem" type="pci" managed="yes">
<source>
<address domain="0x0000" bus="0x01" slot="0x00" function="0x1"/>
</source>
<address type="pci" domain="0x0000" bus="0x06" slot="0x00" function="0x0"/>
</hostdev>
<redirdev bus="usb" type="spicevmc">
<address type="usb" bus="0" port="1"/>
</redirdev>
<redirdev bus="usb" type="spicevmc">
<address type="usb" bus="0" port="2"/>
</redirdev>
<watchdog model="itco" action="reset"/>
<memballoon model="none"/>
</devices>
<qemu:commandline>
<qemu:arg value="-device"/>
<qemu:arg value="{'driver':'ivshmem-plain','id':'shmem0','memdev':'looking-glass'}"/>
<qemu:arg value="-object"/>
<qemu:arg value="{'qom-type':'memory-backend-file','id':'looking-glass','mem-path':'/dev/kvmfr0','size':33554432,'share':true}"/>
</qemu:commandline>
</domain>
Logs
Looking glass host log
00:00:00.006 [I] time.c:85 | windowsSetTimerResolution | System timer resolution: 500.0 μs
00:00:00.006 [I] app.c:867 | app_main | Looking Glass Host (B7)
00:00:00.007 [I] cpuinfo.c:38 | cpuInfo_log | CPU Model: 13th Gen Intel(R) Core(TM) i9-13900K
00:00:00.008 [I] cpuinfo.c:39 | cpuInfo_log | CPU: 1 sockets, 6 cores, 12 threads
00:00:00.009 [I] ivshmem.c:132 | ivshmemInit | IVSHMEM 0* on bus 0x0, device 0x4, function 0x0
00:00:00.012 [I] app.c:885 | app_main | IVSHMEM Size : 32 MiB
00:00:00.012 [I] app.c:886 | app_main | IVSHMEM Address : 0x1F0A4FD0000
00:00:00.012 [I] app.c:887 | app_main | Max Pointer Size : 1024 KiB
00:00:00.013 [I] app.c:888 | app_main | KVMFR Version : 20
00:00:00.013 [I] app.c:917 | app_main | Trying : D12
00:00:00.014 [I] d12.c:200 | d12_create | debug:0 trackDamage:1 indirectCopy:0
00:00:00.045 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:00:00.046 [I] d12.c:1026 | d12_enumerateDevices | Devicehttps://looking-glass.io/wiki/Wayland_latency_tuning Description: NVIDIA GeForce RTX 4090
00:00:00.046 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:00:00.046 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:00:00.046 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:00:00.046 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:00:00.047 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:00:00.242 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:00:00.256 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:00:00.261 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:00:00.261 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
00:00:00.262 [I] app.c:948 | app_main | Using : D12
00:00:00.262 [I] app.c:949 | app_main | Capture Method : Synchronous
00:00:00.263 [I] app.c:774 | lgmpSetup | Max Frame Size : 14 MiB
00:00:00.263 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
00:00:05.796 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:00:05.796 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
00:00:05.797 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:00:05.797 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:00:05.797 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:00:05.797 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:00:05.797 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:00:05.928 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:00:05.932 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:00:05.934 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:00:05.934 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
00:00:13.139 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
00:00:13.159 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:00:13.160 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
00:00:13.160 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:00:13.160 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:00:13.160 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:00:13.160 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:00:13.161 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:00:13.256 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:00:13.259 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:00:13.261 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:00:13.262 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
00:00:16.490 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
00:00:16.515 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:00:16.515 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
00:00:16.515 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:00:16.516 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:00:16.516 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:00:16.516 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:00:16.516 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:00:16.606 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:00:16.608 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:00:16.611 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:00:16.611 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
00:58:44.663 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
00:58:44.707 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:58:44.707 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
00:58:44.707 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:58:44.707 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:58:44.708 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:58:44.708 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:58:44.708 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:58:44.862 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:58:44.868 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:58:44.873 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:58:44.873 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
00:58:48.968 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
00:58:48.994 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
00:58:48.994 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
00:58:48.994 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
00:58:48.994 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
00:58:48.995 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
00:58:48.995 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
00:58:48.995 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
00:58:49.097 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
00:58:49.102 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
00:58:49.104 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
00:58:49.104 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
02:23:55.378 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
02:23:55.524 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
02:23:55.525 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
02:23:55.525 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
02:23:55.525 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
02:23:55.525 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
02:23:55.525 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
02:23:55.526 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
02:23:55.635 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
02:23:55.638 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
02:23:55.641 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
02:23:55.641 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
03:21:09.066 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
03:21:09.213 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY2
03:21:09.213 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
03:21:09.214 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
03:21:09.214 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
03:21:09.215 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
03:21:09.215 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
03:21:09.215 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
03:21:09.327 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
03:21:09.330 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
03:21:09.332 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
03:21:09.333 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
04:10:08.385 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
04:10:08.469 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY6
04:10:08.469 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
04:10:08.469 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
04:10:08.469 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
04:10:08.469 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
04:10:08.470 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
04:10:08.470 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
04:10:08.604 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
04:10:08.607 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
04:10:08.611 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
04:10:08.611 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
04:54:13.225 [I] app.c:461 | captureStop | ==== [ Capture Stop ] ====
04:54:19.964 [I] d12.c:1025 | d12_enumerateDevices | Device Name : \\.\DISPLAY6
04:54:19.966 [I] d12.c:1026 | d12_enumerateDevices | Device Description: NVIDIA GeForce RTX 4090
04:54:19.966 [I] d12.c:1027 | d12_enumerateDevices | Device Vendor ID : 0x10de
04:54:19.967 [I] d12.c:1028 | d12_enumerateDevices | Device Device ID : 0x2684
04:54:19.968 [I] d12.c:1029 | d12_enumerateDevices | Device Video Mem : 24142 MiB
04:54:19.969 [I] d12.c:1031 | d12_enumerateDevices | Device Sys Mem : 0 MiB
04:54:19.970 [I] d12.c:1033 | d12_enumerateDevices | Shared Sys Mem : 8182 MiB
04:54:20.083 [I] dd.c:167 | d12_dd_init | Feature Level : 0xb100
04:54:20.087 [I] d12.c:420 | d12_init | D12 Created Effect: Downsample
04:54:20.091 [I] d12.c:420 | d12_init | D12 Created Effect: HDR16to10
04:54:20.091 [I] app.c:451 | captureStart | ==== [ Capture Start ] ====
Looking glass client
looking-glass-client egl:debug=yes
looking-glass-client egl:debug=yes
00:00:00.000 [I] main.c:1858 | main | Looking Glass (B7)
00:00:00.000 [I] main.c:1859 | main | Locking Method: Atomic
00:00:00.000 [I] cpuinfo.c:38 | cpuInfo_log | CPU Model: 13th Gen Intel(R) Core(TM) i9-13900K
00:00:00.000 [I] cpuinfo.c:39 | cpuInfo_log | CPU: 1 sockets, 24 cores, 32 threads
00:00:00.018 [I] main.c:1185 | lg_run | Using font: /usr/share/fonts/TTF/DejaVuSansMono.ttf
00:00:00.018 [I] ivshmem.c:137 | ivshmemOpenDev | KVMFR Device : /dev/kvmfr0
[W][18:45:35.473906] pw.conf | [ conf.c: 1204 pw_conf_load_conf_for_context()] setting config.name to client-rt.conf is deprecated, using client.conf
00:00:00.020 [I] audio.c:159 | audio_init | Using AudioDev: PipeWire
00:00:00.020 [I] ps.c:246 | purespice_connect | Connecting to socket 127.0.0.1:5900
00:00:00.025 [I] rsa.c:179 | rsa_encryptPassword | Using Nettle
00:00:00.026 [I] ps.c:269 | purespice_connect | Connected
00:00:00.026 [I] agent.c:104 | agent_connect | Connected to the spice guest agent
00:00:00.026 [I] channel_main.c:168 | onMessage_mainName | Guest name: win11
00:00:00.026 [I] channel_main.c:184 | onMessage_mainUUID | Guest UUID: ca3047b7-3ef9-4e2c-b075-639c26acf6f9
00:00:00.035 [I] ps.c:645 | ps_connectChannel | RECORD channel connected
00:00:00.044 [I] ps.c:645 | ps_connectChannel | PLAYBACK channel connected
00:00:00.054 [I] ps.c:645 | ps_connectChannel | INPUTS channel connected
00:00:00.054 [I] channel.c:324 | onMessage_notify | [notify] keyboard channel is insecure
00:00:00.054 [I] egl.c:289 | egl_initialize | Double buffering is off
00:00:00.054 [I] main.c:1139 | tryRenderer | Using Renderer: EGL
00:00:00.054 [I] wayland.c:120 | waylandInit | Compositor: kwin_wayland_wr
00:00:00.054 [I] wayland.c:130 | waylandInit | Selected : xdg
00:00:00.067 [I] gl.c:58 | waylandGetEGLDisplay | Using eglGetPlatformDisplay
00:00:00.099 [I] egl.c:856 | egl_renderStartup | Single buffer mode
00:00:00.104 [I] egl.c:883 | egl_renderStartup | EGL : 1.5
00:00:00.104 [I] egl.c:884 | egl_renderStartup | Vendor : AMD
00:00:00.104 [I] egl.c:885 | egl_renderStartup | Renderer: AMD Radeon Pro WX 3200 Series (radeonsi, polaris12, ACO, DRM 3.64, 6.18.0-2-cachyos)
00:00:00.104 [I] egl.c:886 | egl_renderStartup | Version : OpenGL ES 3.2 Mesa 25.3.1-arch1.2
00:00:00.104 [I] egl.c:887 | egl_renderStartup | EGL APIs: OpenGL OpenGL_ES
00:00:00.104 [I] egl.c:891 | egl_renderStartup | EGL Exts: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_config_select_group EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_present_opaque EGL_EXT_query_reset_notification_strategy EGL_EXT_surface_compression EGL_EXT_swap_buffers_with_damage EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_gl_interop EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_MESA_x11_native_visual_id
00:00:00.105 [I] egl.c:892 | egl_renderStartup | GL Exts : GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_storage GL_NV_pack_subimage GL_NV_texture_barrier GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_sRGB GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_APPLE_sync GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_shadow_samplers GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_multi_draw_indirect GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_shader_samples_identical GL_EXT_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_conservative_depth GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_KHR_shader_subgroup GL_MESA_sampler_objects GL_EXT_EGL_image_storage_compression GL_EXT_texture_storage_compression GL_MESA_bgra GL_MESA_texture_const_bandwidth GL_EXT_shader_clock
00:00:00.105 [I] egl.c:947 | egl_renderStartup | Using debug message callback from OpenGL ES 3.2+
00:00:00.115 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 120 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.116 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 1260 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 4 DivergentLoop: 0 (PS, W64)
00:00:00.116 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 120 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.116 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 1260 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 4 DivergentLoop: 0 (PS, W64)
00:00:00.125 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 124 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.125 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 32 Code Size: 764 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.125 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.126 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 616 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 2 DivergentLoop: 0 (PS, W64)
00:00:00.126 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 208 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.126 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 340 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 1 DivergentLoop: 0 (PS, W64)
00:00:00.126 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 100 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.126 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 20 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.127 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.127 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 1 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.128 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 48 VGPRS: 8 Code Size: 104 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
00:00:00.130 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 12 Code Size: 164 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 2 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.130 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.131 [I] eglutil.c:35 | swapWithDamageInit | Using EGL_KHR_swap_buffers_with_damage
00:00:00.131 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 52 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.131 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 80 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.131 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 228 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.131 [I] main.c:1490 | lg_run | ================================================================================
00:00:00.131 [I] main.c:1491 | lg_run | The host application seems to not be running
00:00:00.131 [I] main.c:1492 | lg_run | Waiting for the host application to start...
00:00:00.144 [I] main.c:1589 | lg_run | Guest Information:
00:00:00.144 [I] main.c:1590 | lg_run | Version : B7
00:00:00.144 [I] main.c:1611 | lg_run | UUID : ca3047b7-3ef9-4e2c-b075-639c26acf6f9
00:00:00.144 [I] main.c:1620 | lg_run | CPU Model: 13th Gen Intel(R) Core(TM) i9-13900K
00:00:00.144 [I] main.c:1621 | lg_run | CPU : 1 sockets, 6 cores, 12 threads
00:00:00.144 [I] main.c:1623 | lg_run | Using : D12
00:00:00.145 [I] main.c:1709 | lg_run | OS : Windows
00:00:00.145 [I] main.c:1711 | lg_run | OS Name : Windows 10 Pro (Build: 26200)
00:00:00.145 [I] main.c:1733 | lg_run | Starting session
00:00:00.145 [I] main.c:553 | main_frameThread | Using DMA buffer support
00:00:00.272 [I] main.c:710 | main_frameThread | Format: FRAME_TYPE_BGRA 2560x1440 (2560x1440) stride:2560 pitch:10240 rotation:0 hdr:0 pq:0
00:00:00.274 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 12 Code Size: 164 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 2 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.274 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.274 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 48 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 0 DivergentLoop: 0 (PS, W64)
00:00:00.274 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 4 Code Size: 32 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (VS, W64)
00:00:00.276 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 540 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 4 DivergentLoop: 0 (PS, W64)
00:00:01.138 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 4 Code Size: 52 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
00:00:01.140 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 8 Code Size: 216 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 2 DivergentLoop: 0 (PS, W64)
00:00:01.621 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 32 VGPRS: 12 Code Size: 236 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 1 InlineUniforms: 1 DivergentLoop: 0 (PS, W64)
00:00:01.664 [I] egl.c:729 | debugCallback | GL message (source: shader compiler, type: other): Shader Stats: SGPRS: 16 VGPRS: 4 Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 VSOutputs: 0 PSOutputs: 0 InlineUniforms: 0 DivergentLoop: 0 (CS, W64)
Screenshots
Heres a few screenshots.
Screen Tearing while moving the window
UFO Test
Frame Timing Information, with no movement of the mouse or a window

Frame Timing Information, while moving the Microsoft Edge Window






