UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 1901 MHz with 2047MB RAM Video: AMD Radeon(TM) R6 Graphics (1404)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Any fix to this? Laptop is: Acer Aspire E5-551-T374
BGL
October 18, 2015, 5:55pm
5
Looks like a direct 3d error. Have you reinstalled the and drivers after the win 10 upgrade?
BGL
October 18, 2015, 6:43pm
7
Have you tried editing the UT2004.ini file?
Open your UT2004.ini located in your UT2004/System folder and find [D3DDrv.D3DRenderDevice] ReduceMouseLag=True
Change ReduceMouseLag=False
You can also force it to use OpenGL
[Engine.Engine] ;RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=Engine.NullRenderDevice RenderDevice=OpenGLDrv.OpenGLRenderDevice
Put a ";" in front of RenderDevice=D3DDrv.D3DRenderDevice and remove ; from infront of RenderDevice=OpenGLDrv.OpenGLRenderDevice
Have a read through this thread on steam;
https://steamcommunity.com/app/13230/discussions/0/535152276585023562/
I also found that it would work if you ran it in windowed mode, but as soon as it went full screen it crashed. Even making the mistake of dragging it to the top to snap it maximized crashed it lol.