Unreal Tournament 2004 Crashing Windows 10

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 1901 MHz with 2047MB RAM
Video: AMD Radeon(TM) R6 Graphics (1404)

LockRect failed: D3DERR_DEVICELOST

History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Any fix to this?
Laptop is: Acer Aspire E5-551-T374

No dice

Looks like a direct 3d error. Have you reinstalled the and drivers after the win 10 upgrade?

Tried that already

Have you tried editing the UT2004.ini file?

Open your UT2004.ini located in your UT2004/System folder and find
[D3DDrv.D3DRenderDevice]
ReduceMouseLag=True

Change ReduceMouseLag=False

You can also force it to use OpenGL

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice

Put a ";" in front of RenderDevice=D3DDrv.D3DRenderDevice and remove ; from infront of RenderDevice=OpenGLDrv.OpenGLRenderDevice

Have a read through this thread on steam;

https://steamcommunity.com/app/13230/discussions/0/535152276585023562/

That worked!

I also found that it would work if you ran it in windowed mode, but as soon as it went full screen it crashed. Even making the mistake of dragging it to the top to snap it maximized crashed it lol.