Starfield: Just started playing and keybinds are difficult

Any tips on Starfield binds? I can softlock the game at landing spot selection, need to alt-f4 out! I have no idea what to change.

Switched it to YGHJ. find T and U are best for next/prev, U is also take and T is also from inventory to ship inventory and others. Feel a need for meta next/meta prev, but there are no spots left. Playing with either N or Mouse1 as enter, muscle memory dictates that Mouse2 is esc/exit but I feel that’s my issue. I see that missions==R is colliding with show me==R and there was no warning and also finding what R I needed to change for the one I wanted to remap is trial and error. I’m obviously unable to see the binds that don’t have the on-screen reminders.

I’m looking for two things. A listing of what binds will conflict so I can manually check, because the built in tool in insufficient. A listing of the “cannot alter” binds, I.E. never change [X,Y, or Z] to Mouse1 because that will conflict with something you can’t change. Optionally A mapping of what binds are active on what in game screens, this is the first thing reworded.

Thanks!

I can confirm setting Mouse1 and Mouse2 == Menu Select and Menu Exit/Cancel is broken in a lot of places, I chose N and M. I still need an extra/meta next/prev.

For example, Menu Navigation/cancel* conflicts with Ship Builder (flight check)/Exit if you exit the builder “over budget.” This doesn’t show as a conflict, but the HUD says Cancel Changes [M] Back [M]. Funny enough Nav/cancel* is Back, and not Exit without saving!

  • The binding config settings don’t warn about this conflict!