I’m still new to 3D and although for mechanical design and engineering, I am very comfortable with my 3D skills. For something to actually qualify as “art”, well, no. Which is why i’m spending time in Blender and 3DS Max now. I have a LOT of familiarity with AutoCAD (hence mechanical design) and AutoCAD 3D. It made the transition to Max so much easier. WOW. I don’t regret studying AutoCAD one bit.
Anyway, what i’m trying to ask here is all about state of mind when modeling and creating 3D art. I have a lot of the CAD stuff instilled into me and basically it comes down to this. With AutoCAD it’s all about precision (engineering 101). This is my problem. I’m thinking about precision with 3D models and assets A LOT. Is my intuition here correctly guiding me when I assume NONE OF THAT is necessary with 3D modeling (3D art)? You of course shouldn’t do stuff haphazardly because your work will look like crap. But for example, if i’m aligning something to be flush with another object, is it best practice to actually move said object flush to the other surface down to a mathematical level? Or no? Could you do it just by eye? To a lesser extent, I also ask because Max for example just doesn’t have the level of depth when it comes to drawing aids and tools for these types of things. Let’s just say you can DEFINITELY tell AutoCAD was made for engineering. Possibly BY engineers.