Okay, so I recently came across a video demonstrating FSR working with a game on steam without the game having been officially supported or implemented otherwise. I haven’t had a chance to do much testing myself, but it seems simple enough. From when I understand you just have to have the most recent version of Proton GE and to add a launcher option in steam, then just set the in game resolution and FSR does it’s thing. The video showcased Max Payne 3 and from what I could tell it got a pretty good bump in performance with Proton GE/FSR. Has anyone else stumbled across this and tested it?
I’m really interested to see what this could mean for Linux gaming in general or if this is something that would also work on Steam for windows. Either way it’s super exciting to see people using FSR in a way that doesn’t take a whole lot of extra development and is more or less a global solution. I wonder if the guys over at steam well try and implement something like this for the new Steam Deck.
I’ll be honest, I’m not very familiar with GPU terminology, so I’m not sure what that means. I’ll look over the article and hopefully be more educated on the matter.
It’s half-precision vs full precision. Half precision instructions tend to be faster while full precision needs something like Ampere (a ton of full precision shaders) to work fast.
No, just the speed. It’s about how the scaling is calculated on the shaders. The result will remain the same, only difference is how it’s calculated and it’s resulting speed.