arch, mesa 22.1.7, kernel 5.19.7 and linux mint 21 kernel 5.15, not sure on mesa, pc not on hand.
But as my post describes the stutter doesn’t happen on either OS, mesa or kernel necessarily. it just comes down to the particular device itself. Lenovo Legion 5 with a mux switch dgpu and 165hz panel.
And the issue is only related to Horizon Zero Dawn on Linux.
Then it is a shader optimization issue. There is a flag in steam to tell the system to rebuild the shader cache before launching the game.
Just a heads up, if you are using the same drive between systems and they have different GPUs the shader cache will invalidate the other and must be recompile. It is also recommend that games with heavy shader compilation should sit a the loading screen for a few minutes when running AMD hardware.
How do you rebuild the shader cache in lutris or heroic game launcher? I can play the game indefinitely and the stutter continues indefinitely. The experience is completely unbearable to the eyes, mind and stomach.
Again everything works fine on certain computers, but not with other computers. Even if they both have the same cpu/gpu.
I use raw wine and in steam I use proton. I cannot answer that question.
Then it is a configuration issue. We would need more information to help troubleshoot. As @isaacjohnson said, there are a lot of variables here.
Do understand that VVR is still iffy on GNU/Linux right now, especially Wayland. If you are using wayland, switch to X and see if that makes a difference, and vice versa.
What OS, what kernel version, what mesa version? OGL or Vulkan? You need to give us a little more information to work with
This is why the site forums.linuxmint.com has a " Before you post please read How to get help ( with how to get help being a link to click and step five ) in which step 5 of that link explains how to post system information.
It saves everyone much time wasting speculation often.