THE FINAL PART:
The Raccoon Review:
Honestly, I don’t blame them for feeling left out with the social pressure Luke endured as I basically had that pretty much constantly with my brother until I gave him Windows 10 2004 AME. (Finally solved EAC problems with War Thunder, and allowed him to play COD: Warzone)
The “SLI jitteriness” is par for the course of Nvidia OpenGL support and Unity OpenGL support. Devs need to seriously switch to Vulkan, but you know what happened last time I said -force-vulkan
on “Getting Over It with Bennett Foddy”? It hard crashed the entire system never to render the desktop environment ever again, and this was with MangoHUD as a frame limiter. Unity Vulkan support doesn’t exist. It’s literally a crapshoot if you try to run a game using Vulkan on Unity because not even Unity themselves test it for stability.
That was an extremely important point that developers were not going to take the “native Linux” cake if 100% of bug reports were from Linux, and their time and money was not worth a 0.1% market share, hence why Proton exists. But this is also why most toggles for Anti-cheat just won’t be bothered with, and you’re better off with a customized VFIO instance. (Edit: I am being informed that this portion of the video was debunked as FUD a while ago, also a good thread on thoughts here: Thread by @shanefagan on Thread Reader App – Thread Reader App)
Mod creators without cross platform mindsets is another thing that will really hamper the experience. In the XNA and FNA communities this is less of an issue, but for other games, mod support is pretty much provided as is with no support.
EXCELLENT point that ProtonDB needs both a overall score and a “more recent reports” score. Nobody that just looks at the score presented is going to dig through reports to see if it still holds up.
I fully agree, the year of the Linux Desktop for gaming is NOT here. The closest you can get without counting VFIO’s own anti-cheat issues is to just spin up a Windows VM for those special snowflake launchers like Ubisoft, EA, and Battlenet. There’s still nagging issues like Hat in Time becoming unstable over time and one unsolved Crash Bandicoot NST issue that make me just want to spin up a Windows VM instead of using Proton. In fact, all Unreal Engine 4 games with Media Foundation are only supported if you are directly in contact with the devs of something like Proton GE (and if they deem you an annoyance, you could be banned over personal reasons from a issue tracker. *ahemdiscordserverahem*)
I think Wendell should update VFIO guides with a Nvidia and LTS centric view, as I’m not a fan of Fedora and the rolling release thing especially since the 470 drivers from Nvidia have unresolved issues. No, this does not mean using Pop!_OS. This just means how do I get from point A to B from a Vanilla Ubuntu or Kubuntu install?
What this teaches is to double down on VFIO. As Wendell said before, VFIO is a lot better than trying to do stuff natively for now.
2:07 onwards in this video is very relevant to anyone who has just completed the series:
And here’s the PopOS WIP thread:
On Ubuntu you don’t deal with systemd
boot, but on Pop you do.