Greetings! First, here’s a bit about me…
My name is Joseph Caddell. I recently founded Studio237 (https://www.stu237.com/) and I’m concepting my first original IP. I’m a 3D Artist with a little over 7 years of experience working with mostly indie development teams and recently big VFX houses such as MPC, Method Studios, and Digital Domain. I have experience working on prototypes and pitch demos that successfully landed funding and been greenlit. I’m looking to grow a solid team to help build a demo to be used as part of the pitch to publishers and investors.
Link to my personal portfolio: https://vertexhero.artstation.com/
Older website, but has more client work: http://www.vertexhero.com/client-work.html
The project thus far: (I’ll try to keep this TL;DR)…
- There is a narrative, but for protection of the IP I won’t give out specifics. The Basics though, is that it’s based in Georgia, USA, in the 1930’s. You play as a black farmer who’s experimenting with the dark arts to make his life better, and heal his dying father, but not everything turns out as planned.
Style: Realism
Genre: Physiological Horror; Mystery. Narrative.
What games does it remind me of?: Alan Wake, Heavy Rain, The Suffering.
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I have connections with a sound design studio that’s ready to pounce once funding is involved (and leads for publishers).
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I’m working with a buddy of mine at Polyheadron that’s worked as a writer at Ubisoft for a number of years, and soon with Richard Rouse III, another industry veteran that’s a writer.
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I have a few other house keeping things in place that will shoot off in different directions for funding sources, but in order for them to work we need a functioning demo with game play.
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Screen shots of the demo I’ve built thus far:
Team Structure :
Joseph Caddell (Project Creator)
3D Generalist, Game Designer/Artist - 7+ years.
Notable Studios:
MPC
Method Studios
Digital Domain
C.J. Kershner (Narrative Consultant)
Writer, Narrative Consultant - 17 years.
Notable Studios:
THQ
Ubisoft
Deep Silver
Richard Rouse III (Writer)
Writer, Creative Director, Game Designer, Consultant - 21 years.
Notable Studios:
Midway
Ubisoft
Microsoft
Paranoid Productions
Previous Work (A Small list of many…):
Assassin’s Creed
Homefront: The Revolution
Far Cry 4
Rainbow 6 Patriots
The Church in the Darkness
The Suffering
Snow White (Live action remake - unofficially announced))
Mouse Guard (Disney/Fox animated feature)
Jurassic World VR Expedition (Dave & Busters)
Outreach (Indie space narrative game)
And of course, if you have any questions, respond to this thread, or email me at [email protected]