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Linux Gaming: DXVK, Wine, and Lutris (Part 2 of 4) | Level One Techs


#1

Written Guide: https://level1techs.com/article/gaming-linux-updated


TBD: Update guide! :smiley: This is a companion discussion topic for the original entry at https://level1techs.com/video/linux-gaming-dxvk-wine-and-lutris-part-2-4

#2

are the right-justified markdown codeblocks intentional?


#3

I made a post about this. But you mention you need 2 video cards for PCI passthrough which is not true.


#4

@wendell, Audio is cut out at ~05:06 for a few seconds, or is it just me? I re-played it a few times to rule out a hiccup on my part and it’s consistent.
Also I like the ramble about the toxic side of the community :sweat_smile:

That doesn’t work on the same level as the former solutions though, even though it is convenient if you just have one GPU and seems like an interesting project. As you write in the disadvantages, there’s no easy switching between the systems once the VM is boot up. For example I like working alongside having a game open, that wouldn’t work if I wanted to work on Linux and play on Windows :wink:

On a side-note: You should look at your commit comments a little. Commit comments are like a small part of documentation on what you did, your commit history looks like all over the place :wink:

It’s a specific rule targeting blockquotes in an article, so seems like it :smiley:


#5

I basically learned (tried) to learn markdown just to write that up.

I’m not a developer by any means and I’m very unfamiliar git, commits, etc.

It’s basically all over the place.

But, the reason I posted it was because it was the best solution for my needs and after a friend convinced me, I though it could help other people as well.

As I mention. I LOVE the Looking-Glass project. I can’t wait to see where that goes. But for now, this works best for me and might work best for other people!


#6

it just seems odd is all


#7

It does, seems kind of… squished, idk.

That’s totally fine, don’t get me wrong it’s nice you shared it :wink:
As I said, it’s a nice solution for people that have only one GPU, but it doesn’t solve the same problem I guess :wink: Guess it doesn’t need to either.


#8

It’s definitely not a panacea. But thanks!

If you’ve got any tips on how to make it better I’m all ears.


#9

@wendell

Take this with a grain of salt, but there has been some rumblings that Valve may be implementing some sort of compatibility layer into their upcoming Steam 3.0 client.


#10

IIRC there are several commercial porters that already offer services like this (other than crossover) already, like Feral’s indirectX, Aspyr’s weird framework and eON, that infamously caused the witcher 2 flame war.


#11

That involved developers hiring them though. Whatever Valve is doing (if they’re actually doing something) is for games that don’t have official ports.


#12

yeah, granted the big 3 engines offer linux compiling support now too. I was just pointing out that codeweavers haven’t been the only factor for a long time


#13

Speaking of which, was Codeweavers thing ever actually used for commercially supported games? I mean, it’s still Wine, and Wine has… “issues”… so, yeah.
Pretty much all the ports I’ve seen were more or less native or some kind of wrapper, haven’t seen Wine being officially supported anywhere.


#14

codeweavers sold crossover as a user facing product, essentially a lutris or PoL that they guaranteed to work for their list of supported games.

I also theink they were involved in a lot of mac game ports at one point too, and they definitely sell crossover’s wrapper as a porting framework for commercial software (quicken and a bunch of medical/legal database software that didn’t have native windows versions for the backend)

image

apparently the mac version of world of tanks is crossover driven


#15

If this “Transitional period” for Linux Gaming, why is the steam market share lower for Steam on Linux than 3 years ago and there’s now less big titles that bothered making a Linux version? You can blame China all you want, but we had more native big titles released per year back then than we do now.

Also, the ability to run DOS and Windows Programs on OS/2 didn’t help OS/2 adoption.


#16

What’s the source on that?
https://steamdb.info/linux/


#17

That’s a high quantity of shovelware, I’m talking about the high quantity of memorable games. Remember when there was a SteamOS Sale? Where they highlighted great games?

Literally every game I looked on that list doesn’t have a Linux Port.


#18

Several of the games on that list do in fact have Linux ports. Specifically

Is that something you believe or do you have info to back that up? If you’re thinking of games like Bioshock Infinite – the Linux port came out quite a bit after the original release. Not very many AAA games have simultaneous releases.

It’s difficult to communicate to non-programmers just how much the graphics system has changed over the last couple years. For one, it’s several different teams working on their own thing with only loose coordination… so it is easy to imagine progress wasn’t the fastest.

I agree there are not enough but things are improving imho. Maybe if your argument that steamOS is declining… but that’s incomplete? SteamOs is declining because it isn’t needed anymore. Few people realize how much of a positive effect it has had.


#19

to that point, generative art didn’t just spring out of nowhere, and GLSL sucked when it was king


#20

None of which I’m interested in. There was hope, you saw valve port their entire back catalogue and invested so much in porting tools, linux drivers, SDL, you saw Epic port Unreal to Linux and what came of it? Almost nothing and I’m sure valve will never make a game for Linux because they’ll never make games ever again.