Written Guide: https://level1techs.com/article/gaming-linux-updated
TBD: Update guide! :smiley: This is a companion discussion topic for the original entry at https://level1techs.com/video/linux-gaming-dxvk-wine-and-lutris-part-2-4
Written Guide: https://level1techs.com/article/gaming-linux-updated
are the right-justified markdown codeblocks intentional?
I made a post about this. But you mention you need 2 video cards for PCI passthrough which is not true.
@wendell, Audio is cut out at ~05:06 for a few seconds, or is it just me? I re-played it a few times to rule out a hiccup on my part and itâs consistent.
Also I like the ramble about the toxic side of the community
That doesnât work on the same level as the former solutions though, even though it is convenient if you just have one GPU and seems like an interesting project. As you write in the disadvantages, thereâs no easy switching between the systems once the VM is boot up. For example I like working alongside having a game open, that wouldnât work if I wanted to work on Linux and play on Windows
On a side-note: You should look at your commit comments a little. Commit comments are like a small part of documentation on what you did, your commit history looks like all over the place
Itâs a specific rule targeting blockquotes in an article, so seems like it
I basically learned (tried) to learn markdown just to write that up.
Iâm not a developer by any means and Iâm very unfamiliar git, commits, etc.
Itâs basically all over the place.
But, the reason I posted it was because it was the best solution for my needs and after a friend convinced me, I though it could help other people as well.
As I mention. I LOVE the Looking-Glass project. I canât wait to see where that goes. But for now, this works best for me and might work best for other people!
it just seems odd is all
It does, seems kind of⌠squished, idk.
Thatâs totally fine, donât get me wrong itâs nice you shared it
As I said, itâs a nice solution for people that have only one GPU, but it doesnât solve the same problem I guess Guess it doesnât need to either.
Itâs definitely not a panacea. But thanks!
If youâve got any tips on how to make it better Iâm all ears.
Take this with a grain of salt, but there has been some rumblings that Valve may be implementing some sort of compatibility layer into their upcoming Steam 3.0 client.
IIRC there are several commercial porters that already offer services like this (other than crossover) already, like Feralâs indirectX, Aspyrâs weird framework and eON, that infamously caused the witcher 2 flame war.
That involved developers hiring them though. Whatever Valve is doing (if theyâre actually doing something) is for games that donât have official ports.
yeah, granted the big 3 engines offer linux compiling support now too. I was just pointing out that codeweavers havenât been the only factor for a long time
Speaking of which, was Codeweavers thing ever actually used for commercially supported games? I mean, itâs still Wine, and Wine has⌠âissuesâ⌠so, yeah.
Pretty much all the ports Iâve seen were more or less native or some kind of wrapper, havenât seen Wine being officially supported anywhere.
codeweavers sold crossover as a user facing product, essentially a lutris or PoL that they guaranteed to work for their list of supported games.
I also theink they were involved in a lot of mac game ports at one point too, and they definitely sell crossoverâs wrapper as a porting framework for commercial software (quicken and a bunch of medical/legal database software that didnât have native windows versions for the backend)
apparently the mac version of world of tanks is crossover driven
If this âTransitional periodâ for Linux Gaming, why is the steam market share lower for Steam on Linux than 3 years ago and thereâs now less big titles that bothered making a Linux version? You can blame China all you want, but we had more native big titles released per year back then than we do now.
Also, the ability to run DOS and Windows Programs on OS/2 didnât help OS/2 adoption.
Thatâs a high quantity of shovelware, Iâm talking about the high quantity of memorable games. Remember when there was a SteamOS Sale? Where they highlighted great games?
Literally every game I looked on that list doesnât have a Linux Port.
Several of the games on that list do in fact have Linux ports. Specifically
Is that something you believe or do you have info to back that up? If youâre thinking of games like Bioshock Infinite â the Linux port came out quite a bit after the original release. Not very many AAA games have simultaneous releases.
Itâs difficult to communicate to non-programmers just how much the graphics system has changed over the last couple years. For one, itâs several different teams working on their own thing with only loose coordination⌠so it is easy to imagine progress wasnât the fastest.
I agree there are not enough but things are improving imho. Maybe if your argument that steamOS is declining⌠but thatâs incomplete? SteamOs is declining because it isnât needed anymore. Few people realize how much of a positive effect it has had.
to that point, generative art didnât just spring out of nowhere, and GLSL sucked when it was king
None of which Iâm interested in. There was hope, you saw valve port their entire back catalogue and invested so much in porting tools, linux drivers, SDL, you saw Epic port Unreal to Linux and what came of it? Almost nothing and Iâm sure valve will never make a game for Linux because theyâll never make games ever again.