Does anyone have an opinion on Threat Interactive?
I recently stumbled upon his/their channel (on YT) which has grown rapidly over the last month. They’ve passed 100k with a channel that specialises in explaining graphical rendering, with a healthy side of berating Unreal Engine.
They lay unwanted effects like ghosting, flickering and blurring at the door of Unreal, explaining how the processes have been done better elsewhere and why these processes can’t currently be done with Unreal; typically because it wouldn’t help Fortnite.
Here’s their latest…
When Sony Made Optimized Realistic Graphics By Fixing UE4 | An Urgent Frame Analysis
The video looks at frame-time budget of a scene from Days Gone, and did good job of showing the layers of computation and the cost that goes into rendering a 3D image in real-time; well, good enough for a complete layman such as myself to grasp the basic concepts.
However, I’ve no clue if he’s legit, talking BS or just as clueless as I am, hence the post.
At the end of his presentation, he wraps up…
(at 14:57)) "I’m not sure if this is obvious, but my plan with Threat Interactive is to start dispersing Unreal material templates and resources that align with the topics we present in videos like this one.
"We want to bring awareness to development such as engine patches which could end up being more economic in terms of project integration than a full-fledged fork, and development such as the new SMAA plugin (which still needs some work but is a step in the right direction.)
“If you’ve developed shaders, patches, or Unreal code that relates to fixing the issues we speak about, contact us with your innovations because we might be able to push your important developments out to the industry with our videos.”
This would all be fine, but the video left my spidey-sense tingling in that way it does when someone has devised a devious marketing campaign and is pulling every thread it can tug on.
- Threat Interactive are
Under Attack
...because big business don't like them.
- Urgency - he speaks fast.
- Annoyed - he’s irritated, and you should be too.
- Othering - “They’re not listening.” -
They
being Epic presumably. - Being censored - “shadow banned posts on social media for reasons unknown”
- Boombastic language “… to fight fake optimization in modern games.”
- User led revolution - the SMAA plugin featured looks like any mod from Nexus with a perfectly generic username attached as author (sorry nicholas477 if you’re reading
)
The biggest red flag is the fast pace of success - the explosion of popularity on YT is sus. People spend their lives trying to game the algorithm, so to randomly have an autistic-level genius developer be diagnosing and solving all of modern graphics’ foibles, who’s young, smart, presentable, fast-talking and motivated, and who’s spent a good while building a channel to then suddenly figure out how to get recommended on YouTube.
Lastly, I can’t understand the motivation as such. If I’d figured out how to do all this stuff that my contemporaries were oblivious to, I’d keep that to myself and profit from it. Why is this company not angling to be in direct competition with Unreal, rather than trying to make Unreal better?
Is this YT channel about trying to sell a package of plugins and mods to Epic under the guise of a grass roots movement?
I presume Epic already have a pipeline for external development such as plugins. Is this a play by Threat Interactive to insert themselves between Epic and their development community as a middleman?
Your thoughts welcomed…