I would be weary. Given G2A and other sites like it might have stolen batch keys.
You cant say mods and Skyrim and GTA4 in the same sentence. The reason GTA4 was relatively easy to mod for end users was because of a bunch of geniuses in the mod community who forced their way through Rockstars countermeasures. With every update after release, no matter how trivial they went out of their way to break the popular mods. I wonder if their attitude had anything to do with "hot coffee". But it appears they have reconsidered their stance, so maybe we can speak of GTA V in the same sentence as Bethesdas open world games.
I was not aware.
It's all good. Because the past is behind us and it appears that Rockstar wants to support its PC community better from now on, and I personally think that's great.
Look, my 'piracy out of spite' thing was the wrong thing to post here as a lot of you have fixated on that. Let me make it clear that I don't pirate games I can buy and I was just trying to make a point in kind of a pretty dumb way.
I don't like the precedent that is set by Rockstar releasing the game 2 years late for the same price as when it came out new, I didn't know it was coming with all that DLC, but still I think to a lot of people that won't matter. I don't think Rockstar is doing anything special here and I think releasing it late on the PC was kind of a scummy way to boost sales. People who rebought it for the PC I cant help but feel like they got fucked over a little bit since they should have had their game on the PC in the first place.
Maybe I'm not as hardcore of a gamer as a lot of the people on this forum, but I can't remember the last time I've ever had time to even go near any DLC. Games are so cheap and abundant (yeah even if I'm paying $40-$70+) that you can pour 50 hours into a lot of games without even having finished the main storyline or missions, let alone DLC. It should have been optional. It just seems like a bit of a consolation prize to me. Maybe there's an entire games worth of content in the DLC and I'm just being a grumpy old dick. Same with graphics customization, Not only do I not think that takes a huge amount (2 years) of effort for a developer to implement, but I don't think most people are running this game to its fullest potential. The average joe is running this at 1366x760, Low settings on his Acer laptop.
There also seems to be a lot of people who hold this game and its past in a place close to their hearts, I know a lot of people played these games growing up and thats why I think there are some strong feelings in this thread. So lets think about the developers. I must address: "When someone steals that and gives nothing back to you. The feeling can be so sour, and it is why we have ended up in a DRM influenced system. I'm paraphrasing from Lawrence and Joel at Funhaus in a podcast I think from a few weeks back. I forget what episode it was though."
...
I'm pretty sure the only sour thing Rockstar is feeling right now is the cocaine in their noses and the stress from counting their fat stacks of cash
lol just imagine one of their employees finding this thread and seeing my terrible piracy post
sad and depressed at the thought of someone stealing his heartfelt work, sam houser sits at his desk, in shock and panic. What a terrible world we live in. his own work stripped of its dignity and defiled by dirty pirates. He gets out of his expensive chair and wades through thick piles of money, struggling, finally gets out of his door and makes his way out of his summerhouse and into the woods. He walks down the forest trail, introspectively and solemnly and finds a small lake with a dock. Sighing wistfully, he skips a stone across the water. He walks towards the docks end and sits with his head in his arms. Uguuu, majormajormajor, he thinks to himself, I wish you wouldn't pirate my gameuuuuuu~~~
honest
you make a good point
Just to let you know all the DLC is free for GTAV.Yeah the pc guys should have got it when it was released on console but R* was more worried bout making sure the game worked unlike most studios do now a days which is release said game into the world and whatever if it is broke it's broke.And this is a game R* only makes a couple years so yeah people will buy it again and again hell my buddy did it for the first bioshock game ps3,360,and pc that shows how awesome the game was made.And maybe in that time people upgraded from console and went strictly to pc and look at that R*made it to where we can bring our online character to PC from EITHER THE PS3/360.
Are you kidding me? Have you ever programmed in your life? Have you ever worked on a game engine, and found that your entire day is burned away because of some small asset won't work that is vital to the game. Imagine a bunch of that while working at Rockstar with all the resources you have. Another thing to think about, after a dev is writing a program or what ever. There is a little thing called the compiler, the compiler digests what humans recognize into machine code, so it actually runs.
Yeah, I'm pretty sure Rockstar isn't hurting from an individual, but if thousands or more people are pirating this game, then that is lost revenue altogether.
I will rail on you about piracy because you come off as so ignorant about the whole industry. As a comparison lets look at the anime/manga industry. There are about three North American dubcast license companies left in the US alone. The majority of dubbed anime then comes mostly from Funimation. Then lets head over to Japan. Oh look a lot of animation studios shut down as a result of fan subs and manga scans going over seas. The demand is there, and the industry was slow to react to the online demand. Thankfully now we have legal streaming like Crunchy Roll or Funimation or Aniplex, or Manga.com distributing these shows. The recession also did not help.
The old "Oh I'll just pay for the merchandice and DVDs when they come out" saying is a load of shit. People never do.
Lastly, take this video here, and apply it to gaming or any other media industry. https://www.youtube.com/watch?v=gYGj7pmb93A
90 percent of the games i buy for pc i pirate first see if its worth a damn and will play it for more than 20 min. if i dont play it for more than 20min i usually delete it right away and never look back. if i keep playing it i usually pay for a copy either digital or hard copy. fhking love hard copy D.R.M free stuff.
skyrim is a perfect example for me i pirated it when it first came out found it was a broken mess for me at release deleted it and didnt look back untill mods fixed it then i bought the game and went on my happy way playing a game that worked.
i never pay more than 30 bucks for any game i dont care how old how new or what mmo or what franchise or even rarity. DLC forget it will never pay a dime for it again PC game devlopers that sell DLC most of the time will not allow you to mod the game. heck some games would never be so popular with out mods.
That's such a sour view point. So I imagine you don't have steam then which is DRM. Your pirate before you pay method is something I have commonly heard, but rarely people will buy the media. I do applaud you for that.
Why is thirty the magical dollar amount for you? Is it because you don't have enough money per month to play these games, or is it a philosophical view point? You think video games are too expensive? Just look at the licensed software out there going for 200+, which sometimes can be better than open source. So what brought on being so cheap?
for every steam game i own i have a pirate version of as long as its not an mmo. i hate DRM and i will remove it at all costs.
and my dollar amount reflects the price i have payed for games since i was a kid and the time span that was need to complete a game play through. games now a days take less time to play are broken buggy messes that should never be pushed out as early as they are. and even if they cost more to make i refuse to pay more for less and my 30 dollars is all any game is worth to me.
console gaming prices have gone sky high and every generation get larger some times middle of the generation. ps1 $30 for a new game ps2 $40 new game then to $50 new game near end of life ps3 $60 new game ps4 $60-$70 for a new game.
What is this 60-70 dollar price point I keep hearing about? I know in NZ pricing kind of sucks sometimes. What I see is games at 59.99 with a tax to it. That tax is not something the developers, retailers or publishers get. So when you see a game cost about $64.53, that extra few dollars is in taxes.
Yeah, pricing is going to increase over time:
A. The amount of development time and money spent paying THEIR developers is going to increase with each new generation. The publisher and developers maybe see about 30 dollars worth or sometimes less when sold at retail or even online like Steam.
B. Inflation also plays a role into increasing prices. We are actually lucky games haven't gone up even more so than they have, since the late PS2/Xbox life. It was Halo 3 that kicked off the price hike. So if you want a company to blame, blame M$. It is funny though, without Halo, the 360 may have completely failed, before the advent of popularizing LIVE.
Also if you look on the Steam market place a lot games drop down to 40 bucks pretty fast. In the old days of PC gaming 40 used to be the standard price point.
Just read this article from Ars Technica on game pricing over time. As you can see, there were times where games were more expensive in the past when inflation is taken into account, compared to today.
Really you say? Price of Street Fighter 2 on release and these other games listed for the 1992 holiday release. The comment in the Ars Technica link prompted me to go check that price.
You want to bitch about games getting more expensive? How bout everything else in general becoming more expensive. Just the other day a few items in my grocery shopping cart healthy or not cost me over $20, IE inflation. Inflation also is a natural part of any growing economy.
C. Steam IS DRM. You buy from their online store, save it using your Steam account, then can only access that game in a lot of instances through just Steam. Yes there are games bought through steam that can be accessed offline, or without using the Steam application.
In this small snippet quote from Gabe Newel Piracy is more of a distribution service problem. Steam makes it easier to buy games than pirate them.
So yes Steam IS DRM and inflation and money spent is a big factor. Care to dispute?
Lastly you do pose sort of a valid point about buggy releases. This has several factors to it as well.
A. Publishers/Developers set unrealistic release schedules for themselves. Just to compete Sometimes two year time intervals with another team working on the next sequal game each year. See Assassins Creed and Call of Duty. The AAA Publishers set, kind of the trend for this type of attitude. For PCs we have had patching forever. However we do have patching a lot more often than we used to in the olden days. Probably because of how big games have gotten and how much assets there are to look after. While also the above
B. Look at Robert Space Industries and the slow moving millions of dollars spent on in my opinion sludgy bullshit. Case in point 56 million for NPCs with AI. or something. Here's the description.
https://robertsspaceindustries.com/funding-goals
"$54,000,000
More Detailed AI Activities – We’ll add ten distinct
types of AI character roles on planetside environments! At $54 million,
this includes Bartender, Doctor, Entertainer, Nurse, Sanitation Worker,
Security Guard, Shopper, Tourist, Vagrant and Vandal. Future AI roles
will be added with future stretch goals! Each additional ‘class’ of
character will be fully expressive and have a role to play in Star
Citizen’s planetside interaction AND the game’s greater economy."
So new AI vendors added? Sure a million dollars well spent.
Other funding problem contributions. The Early Steam Access, Steam Green Light, or Kickstarter games that get made but are buggy as hell. With not much back in return to backers.
C. Then you also have to address the Free to Play or Pay to Win business models, or Lock Boxes in the Free to Play environment. Star Trek Online and others started doing this a few years back and made tons of money, but did we get a game that wasn't bugged to shit still? Nope still buggy with some missions still, based on how the scripts are made.
To conclude on buggy games. M$ started it with their patches and it has been getting worse over time. Programmers are lazy sometimes, and can result in giant public failures for a company. Just look at Ubisoft. Even with Nvidia cards, Unity engine still suffers in performance.
