I can’t replicate this.
The fps limit is no longer a limit, it’s a target. If there is a frame to render even if the value is set to 0, it will render the new frame instantly. You will only get this message if your client hardware is too slow to upload the image into your host GPU and the frame has been dropped as there is nothing else that can be done at this point. In short, your host GPU is too slow and the cause of your issues, including the above mentioned behaviour.
It’s not helpful at all, that message is 100% proof positive that your host GPU texture upload performance is not fast enough to keep up with the incoming stream of updates from the guest.
Thanks mate