I’m into self-hosting, and was big into RuneScape back in middle school (friends and I would meet at the library daily playing for hours pre-EoC).
Singleplayer RS is super-chill, it’s one of my favorite experiences today, and I maintain copy-and-paste notes to do it every major OS including FreeBSD
Server runs through Node.js/Java, and the client is a localhost browser URL from anything that supports HTML5 (Firefox, Chrome, even Edge on Xbox, Meta Quest VR browser, and Firefox on a Peloton bike )
Gameplay is all-authentic, including having to manually click each Tuna, and then click the Range to cook It’s all open-source too so you can see how ticks work and triggers with stuff if you’re interested in low-level RS engine stuff!
No BeOS’s fault they used trash Java. ;p On BeOS I was playing UE4, WC2 and Quake 2.
Sorry to @Espionage724 Not trying to turn BSD into BeOS. NetBSD was my server os for years but I never played anything on it. Frozen Bubble was about the only *nix game I played but on…Linux heh. BSD can run Frozen Bubble though We did have a Counter Strike 1.5, (I SAYZ ONE POINT FIVE) server running on BSD though, does that count?
I like 1.6 more than Source mainly for the janky, but more quick animations and overall engine feel. Stuff in Source feels intentionally animated to look good; that’s cool for spectators but I want stuff on my screen asap when looking down a scope CS:GO is far worse, and 2 has to only be for spectators.
I’ve heard of CS 1.5 a few times but nothing really specific. Iirc some ID4 Android app thing got support for a CS 1.5 version that had me look into it recently!
I learned about Minecraft versions recently too; I played before they added Hunger, and learned that 1.7.3 is a notable version! (1.8 is Hunger + other major changes).
I tried getting a 1.7.3 jar running a little earlier today on FreeBSD and couldn’t though (was really trying to avoid Prism/another launcher), but I’m sure I’ll figure that out soon
That was before “Steam.” CS 1.5 was the last version before Valve bought it up and released the Steam client version 1.6. On the threads topic it was a bit of a cheat since we needed a Linux emulation trick but none the less CS 1.5 server on OpenBSD.
Yeah I can’t throw a grenade in source to save my life…which is fancy way of saying IF I throw a grenade in source…I END my life heh.
Yus, I was pis$3d they took GO away and replaced it with 2 as it’s completely broken on multi GPU systems. CS2 locks on to the first GPU it finds rather than the GPU it’s told to run on but the shaders will compile for the correct GPU resulting in nonfunctional trash…Valve are crappy console porters these days…but that’s off topic heh.
Yes. Because it doesn’t make sense to write an entire operating system from scratch.
There are essentially only 3 big (relevant) OS kernels left: NT (Windows), Linux, and BSD.
Yes I know there are a bunch if microkernelsx hence relevant.
Among the 3 there’s really only 1 choice for a system like this. NT is a nono because you don’t want a PC (and also don’t want to buy from your competitor), Linux would require you to open up all your changes, which doesn’t work if you wanna make a closed system. So BSD is the only option left.
It’s not exactly a secret either, and although I think it hasn’t technically been confirmed for the PS5, they described it as the next evolution of the PS4 so it just makes sense (and also why most PS4 games just run on the PS5).
The Playstation BSD branch is called Orbis OS. This has been official since the PS4. PS3 runs a proto-Orbis but mostly Vanilla FreeBSD plus the drivers needed to get the PS hypervisor working. Then the OS talks to the hypervisor to abstract the hardware from the OS and the Hypervisor basically does the tranlations and driver calls to the ROMs on the PS3. When you boot into OtherOS, then it calls kexec and boots GNU/Linux. There was work to get Vanilla FreeBSD working on the PS3 in OtherOS but that work stopped when Sony killed OtherOS. The BSD kernels have no native support for the PS3 and the quirks of the Cell BE. OtherOS++ and T2sde pretty much maintain the requirements to boot the Linux kernel on PS3 and Cell BE systems.
Shout out to Rene Rebe who is doing the Lord’s work.