Fedora 37, Dell 9520, Nvidia driver

Hi L1ers! (Oops…)

I’ve had a shiny new Dell 9520/XPS 15" laptop for about a week (thanks Santa!). It came with Windows 11 home but, naturally, I’ve slapped Linux on it: Fedora 37 after Debian - my usual preference - and Ubuntu 22.10 both had difficulties running the Live ISO.

Anyway, I have Fedora 37 installed and it’s all going tickety-boo, except as you may have guessed for the Nvidia driver for the RTX 3050 Ti. (It’s a really nice laptop BTW: i7 12700H, 32GB, 1TB, aforementioned 3050Ti).

By default the nouveau driver was installed but it generatesd a ton of abrt bug reports on logging in; I had one hard hang and several crashes of Firefox: nouveau was implicated in every one.

I’ve made 3 attempts at getting a working Nvidia driver. The first was a complete failure. The second was to install the .run file from Nvidia which generated 5 fatal errors because (somehow) the drivers it was trying to install via dkms were apparently already installed in initramd (on a fresh install?). The most recent attempt was to install the rpmfusion packages and - hallelujah! - I have a loaded Nvidia 520.56.06 driver - it’s the Fedora 36-era driver. However, the driver isn’t signed and I believe as a result I have a tainted kernel, of course: Secure Boot has been disabled.

Bottom line: a proper Nvidia driver is installed but it’s been disabled or otherwise isn’t running and I’m back to only having the 12700 iGPU (which is very quick): I’ve tried blender and kdenlive and there’s no activity from the 3050Ti. (I’ve also tried adding a GPU %age meter on the KDE system monitor - it’s stuck at 0%)

Has anyone managed to get Fedora 37 (or 36 for that matter) working with a Dell 9520 with a 3050? (Actually, I tried 36 and that failed to install - I’m beginning to think this hardware is a bit too avante-garde for Linux, even Fedora).

Salient grep’d line from dmesg regarding nvidia:

[ 61.413183] nvidia: loading out-of-tree module taints kernel.
[ 61.413191] nvidia: module license ‘NVIDIA’ taints kernel.
[ 61.421721] nvidia: module verification failed: signature and/or required key missing - tainting kernel
[ 61.463671] nvidia-nvlink: Nvlink Core is being initialized, major device number 508
[ 61.463674] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 520.56.06 Thu Oct 6 21:38:55 UTC 2022
[ 61.577613] nvidia_uvm: module uses symbols nvUvmInterfaceDisableAccessCntr from proprietary module nvidia, inheriting taint.
[ 61.624103] nvidia-uvm: Loaded the UVM driver, major device number 506.
[ 61.655557] nvidia-modeset: Loading NVIDIA Kernel Mode Setting Driver for UNIX platforms 520.56.06 Thu Oct 6 21:22:53 UTC 2022

The Nvidia documentation mentions signing drivers but I’ve seen nothing regarding signing related to rpmfusion. And I don’t believe I made it to the point with the Nvidia .run file where I’d get the opportunity to sign the driver(s).

Thanks for any insights!

(PS: I’ve searched the usual online places, read a bunch of the text at nvidia.com related to installing the driver and followed the guides in these two pages: How to Install Nvidia Drivers on Fedora | phoenixNAP KB && How to Install NVIDIA Drivers on Fedora 37 Linux - LinuxCapable )

Its unclear what you are trying to get going. The dedicated gpu does not get activated until you plug a monitor into a port wired through the dGPU or you run something through PRIME.

On fedora install rpmfusion-nonfree and install akmod-nvidia, it should handle dkms, nouveau blacklisting and prime for you.

Do you want the gpu to be running all the time? If you want X to run on the nvidia card itll have to copy the framebuffer to the main screen and will result in tearing. I have no idea what happens in Wayland thet probably think that running a dGPU is a security risk and banned it :stuck_out_tongue:

3 Likes

Thanks for the reply.

Basically, I’m just trying to get the 3050 to show signs of life. I expected that editing a video in 4K @ 60fps would do that, or enabling CUDA in Blender - which I believe the 3050 Ti is capable of, although the desktop 3050 non-Ti is apparently not.

I’ll try plugging the laptop into an external 4K screen.

It seems there’s a potential issue with Optimus - switching between the iGPU and dGPU. The Alder Lake iGPU can handle 4K output easily so I’m still not sure how I’m going to force the 3050 into action.

It seems you believe that the Nvidia driver is installed and working fine? The machine certainly seems fine - I’m typing on it at the moment and watching an An Amazon Prime video, just that the 12700 is taking care of all that easily.

Thanks again.

I don’t have much of an idea about your system, but what I can glean so far from your situtation nothing strikes me as abnormal

Linux works differently with optimus to windows because of NVIDIA’s coloured history with it - you have to explicitly tell programs to use render offloading whereas Windows will figure out what to run on the dedicated card for you

what’s the output from

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia glxinfo 

in a terminal

name of display: :1
display: :1 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_make_current_read
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
GLX_NV_multigpu_context, GLX_NV_multisample_coverage,
GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_swap_control
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 3905 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 520.56.06
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_primitive_shading_rate,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop,
GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 520.56.06
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_primitive_shading_rate,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop,
GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 520.56.06
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2,
GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box,
GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr,
GL_NV_bindless_texture, GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor,
GL_NV_clip_space_w_scaling, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_conservative_raster,
GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer,
GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced,
GL_NV_draw_texture, GL_NV_draw_vulkan_image,
GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments,
GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats,
GL_NV_instanced_arrays, GL_NV_internalformat_sample_query,
GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
GL_NV_non_square_matrices, GL_NV_occlusion_query_samples,
GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_buffer_object, GL_NV_polygon_mode,
GL_NV_primitive_shading_rate, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_representative_fragment_test, GL_NV_sRGB_formats,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_noperspective_interpolation,
GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
GL_NV_shading_rate_image, GL_NV_shadow_samplers_array,
GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
GL_NV_texture_compression_s3tc_update, GL_NV_texture_dirty_tile_map,
GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array,
GL_NV_viewport_array2, GL_NV_viewport_swizzle,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
GL_OVR_multiview_multisampled_render_to_texture

336 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat

0x045 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x046 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x352 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x353 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x354 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x355 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x356 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x357 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x358 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x359 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x35e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x35f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x360 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x361 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x362 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x363 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x364 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x365 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x36a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x36b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x36c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x36d 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x36e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x36f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x370 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x371 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x376 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x377 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x378 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x379 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x37a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x37b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x37f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x380 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x381 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x382 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x383 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 2 1 None
0x384 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x385 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x386 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x387 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x388 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x389 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38d 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x38f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x390 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x391 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x392 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x393 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
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0x35a 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x35b 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x35c 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x35d 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x366 32 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x367 32 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x368 32 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x369 32 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x372 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x373 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x374 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x375 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x37c 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x37d 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x37e 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None

732 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat

0x076 0 tc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 0 0 None
0x077 0 tc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 0 0 None
0x078 0 dc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 0 0 None
0x079 0 dc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 0 0 None
0x07a 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 None
0x07b 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 None
0x07c 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 None
0x07d 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 None
0x07e 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 None
0x07f 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 None
0x080 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 None
0x081 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 None
0x082 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 2 1 None
0x083 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 2 1 None
0x084 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 2 1 None
0x085 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 2 1 None
0x086 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 4 1 None
0x087 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 4 1 None
0x088 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 4 1 None
0x089 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 4 1 None
0x08a 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 8 1 None
0x08b 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 8 1 None
0x08c 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 8 1 None
0x08d 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 8 1 None
0x08e 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 16 1 None
0x08f 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 16 1 None
0x090 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 16 1 None
0x091 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 16 1 None
0x092 0 tc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 2 1 None
0x093 0 tc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 2 1 None
0x094 0 dc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 2 1 None
0x095 0 dc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 2 1 None
0x096 0 tc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 4 1 None
0x097 0 tc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 4 1 None
0x098 0 dc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 4 1 None
0x099 0 dc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 4 1 None
0x09a 0 tc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 8 1 None
0x09b 0 tc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 8 1 None
0x09c 0 dc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 8 1 None
0x09d 0 dc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 8 1 None
0x09e 0 tc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 16 1 None
0x09f 0 tc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 16 1 None
0x0a0 0 dc 0 32 0 r y . 10 10 10 2 . . 0 16 0 0 0 0 0 16 1 None
0x0a1 0 dc 0 32 0 r . . 10 10 10 2 . . 0 16 0 0 0 0 0 16 1 None
0x0a2 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 2 1 None
0x0a3 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 2 1 None
0x0a4 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 2 1 None
0x0a5 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 2 1 None
0x0a6 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 4 1 None
0x0a7 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 4 1 None
0x0a8 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 4 1 None
0x0a9 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 4 1 None
0x0aa 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 8 1 None
0x0ab 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 8 1 None
0x0ac 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 8 1 None
0x0ad 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 8 1 None
0x0ae 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 16 1 None
0x0af 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 16 1 None
0x0b0 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 16 1 None
0x0b1 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 16 1 None
0x0b2 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 2 1 None
0x0b3 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 2 1 None
0x0b4 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 2 1 None
0x0b5 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 2 1 None
0x0b6 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 4 1 None
0x0b7 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 4 1 None
0x0b8 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 4 1 None
0x0b9 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 4 1 None
0x0ba 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 8 1 None
0x0bb 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 8 1 None
0x0bc 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 8 1 None
0x0bd 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 8 1 None
0x0be 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 16 1 None
0x0bf 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 16 1 None
0x0c0 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 16 1 None
0x0c1 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 16 1 None
0x0c2 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 None
0x0c3 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 None
0x0c4 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 None
0x0c5 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 None
0x0c6 0 tc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 0 0 None
0x0c7 0 tc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 0 0 None
0x0c8 0 dc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 0 0 None
0x0c9 0 dc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 0 0 None
0x0ca 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 None
0x0cb 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 None
0x0cc 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 None
0x0cd 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 None
0x0ce 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 None
0x0cf 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 None
0x0d0 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 None
0x0d1 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 None
0x0d2 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 2 1 None
0x0d3 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 2 1 None
0x0d4 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 2 1 None
0x0d5 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 2 1 None
0x0d6 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 4 1 None
0x0d7 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 4 1 None
0x0d8 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 4 1 None
0x0d9 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 4 1 None
0x0da 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 8 1 None
0x0db 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 8 1 None
0x0dc 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 8 1 None
0x0dd 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 8 1 None
0x0de 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 16 1 None
0x0df 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 16 1 None
0x0e0 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 16 1 None
0x0e1 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 16 1 None
0x0e2 0 tc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 2 1 None
0x0e3 0 tc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 2 1 None
0x0e4 0 dc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 2 1 None
0x0e5 0 dc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 2 1 None
0x0e6 0 tc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 4 1 None
0x0e7 0 tc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 4 1 None
0x0e8 0 dc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 4 1 None
0x0e9 0 dc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 4 1 None
0x0ea 0 tc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 8 1 None
0x0eb 0 tc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 8 1 None
0x0ec 0 dc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 8 1 None
0x0ed 0 dc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 8 1 None
0x0ee 0 tc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 16 1 None
0x0ef 0 tc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 16 1 None
0x0f0 0 dc 0 30 0 r y . 10 10 10 0 . . 0 16 0 0 0 0 0 16 1 None
0x0f1 0 dc 0 30 0 r . . 10 10 10 0 . . 0 16 0 0 0 0 0 16 1 None
0x0f2 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 2 1 None
0x0f3 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 2 1 None
0x0f4 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 2 1 None
0x0f5 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 2 1 None
0x0f6 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 4 1 None
0x0f7 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 4 1 None
0x0f8 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 4 1 None
0x0f9 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 4 1 None
0x0fa 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 8 1 None
0x0fb 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 8 1 None
0x0fc 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 8 1 None
0x0fd 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 8 1 None
0x0fe 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 16 1 None
0x0ff 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 16 1 None
0x100 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 16 1 None
0x101 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 16 1 None
0x102 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 2 1 None
0x103 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 2 1 None
0x104 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 2 1 None
0x105 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 2 1 None
0x106 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 4 1 None
0x107 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 4 1 None
0x108 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 4 1 None
0x109 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 4 1 None
0x10a 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 8 1 None
0x10b 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 8 1 None
0x10c 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 8 1 None
0x10d 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 8 1 None
0x10e 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 16 1 None
0x10f 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 16 1 None
0x110 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 16 1 None
0x111 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 16 1 None
0x112 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x113 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x114 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x115 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x116 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x117 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x118 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x119 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x11a 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x11b 32 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x11c 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x11d 32 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 None
0x11e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x11f 24 tc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x120 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x121 24 tc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x122 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x123 24 dc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x124 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x125 24 dc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x126 32 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x127 32 tc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x128 32 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
0x129 32 tc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 0 0 None
0x12a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x12b 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x12c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x12d 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x12e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x12f 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x130 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x131 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x132 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x133 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x134 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x135 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 None
0x136 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x137 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x138 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x139 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x13a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x13b 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x13c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x13d 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x13e 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x13f 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x140 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x141 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 None
0x142 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x143 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 2 1 None
0x144 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x145 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 2 1 None
0x146 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x147 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 2 1 None
0x148 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 2 1 None
0x149 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 2 1 None
0x14a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x14b 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 4 1 None
0x14c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x14d 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 4 1 None
0x14e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x14f 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 4 1 None
0x150 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None
0x151 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 4 1 None
0x152 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x153 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 8 1 None
0x154 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x155 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 8 1 None
0x156 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x157 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 8 1 None
0x158 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1 None
0x159 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 8 1 None
0x15a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 16 1 None
0x15b 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 16 1 None
0x15c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 16 1 None
0x15d 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 16 1 None
0x15e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 16 1 None
0x15f 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 16 1 None
0x160 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 16 1 None
0x161 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 16 1 None
0x162 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x163 24 tc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 2 1 None
0x164 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x165 24 tc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 2 1 None
0x166 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x167 24 dc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 2 1 None
0x168 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 2 1 None
0x169 24 dc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 2 1 None
0x16a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x16b 24 tc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 4 1 None
0x16c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x16d 24 tc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 4 1 None
0x16e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x16f 24 dc 0 32 0 r y . 8 8 8 8 . s 0 16 0 0 0 0 0 4 1 None
0x170 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 4 1 None
0x171 24 dc 0 32 0 r . . 8 8 8 8 . s 0 16 0 0 0 0 0 4 1 None
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Congratulations! Render offloading is running on the NVIDIA card just fine and it has an X display running on :1, you don’t need to do anything else.

Run blender in a terminal (not sure how don’t use blender) with the render offload variables __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia and it’ll launch that app on the dedicated card

1 Like

a hot tip whilst we’re here, any KEY=VALUE tuples before running a command will run it with those environment variables set up just for that program, so you can run

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia <any command>

and it will run that command on the nv card with optimus

Thanks for the tips and the help! I thought the glxinfo output probably meant that the Nvidia driver was working correctly, but I’m no graphics expert. All I know is that so far I’ve not had positive feedback that it’s operational. I’ll give blender a whirl! Cheers.

1 Like

you’re welcome mate

I don’t blame you for being confused, it’s all a bit …esoteric and far from a decent user experience

keen to know how you go running blender with render offload

Alas blender is still telling me it can’t find any CUDA-capable GPUs

(Image was supposed to be in this reply)

I believe the laptop 3050Ti is capable of being used in blender for CUDA workloads.

Screenshot_20221216_034220

you have cuda installed yes?

sudo dnf install xorg-x11-drv-nvidia-libs

After the above install

xorg-x11-drv-nvidia-cuda.x86_64

potentially, also

nvidia-vaapi-driver.x86_64
xorg-x11-drv-nvidia-power.x86_64
nvidia-persistenced.x86_64

consider enabling and starting the following services

nvidia-persistenced.service
nvidia-powerd.service

2 Likes

Potential more information regarding cuda at Howto/CUDA - RPM Fusion

2 Likes

I got nvidia+cuda running on a precision 5570 (basically a xps15 with a quadro a2000 instead of a geforce) on fedora 36. Will update to 37 soon though.

I just followed the rpmfusion instructions. You can force apps onto the discrete gpu via right click (or environment vars on cli as commented above).

You can verify which processes are running on the discrete gpu using nvidia-smi.

Ps: I did have to revert to x11due to a sleep resume bug (gnome-shell (wayland) crash on resume in meta_wayland_pointer_get_pointer_client (#2237) · Issues · GNOME / mutter · GitLab) which is patched upstream, but not yet packaged in fedora I think.

1 Like

yes - xorg-x11-drv-nvidia-libs installed

Thanks. USB .iso created using dd on Debian. I’ve had good luck with Ventoy in the past too. Interestingly I needed that to get Windows .isos booting off of USB.

1 Like

I’m getting the impression from blender that it’s not using a CUDA-enabled GPU because the CUDA toolkit is not installed. If I follow the instructions at Nvidia.com for the toolkit (since it’s not in the Fedora repo, or others I’ve installed) I get:

$ sudo dnf module install nvidia-driver:latest-dkms [* have to do this before installing the toolkit apparently *]
cuda-fedora36-x86_64 523 kB/s | 118 kB 00:00
Fedora 37 - x86_64 7.2 MB/s | 64 MB 00:09
Fedora 37 openh264 (From Cisco) - x86_64 1.5 kB/s | 2.5 kB 00:01
Fedora Modular 37 - x86_64 2.8 MB/s | 3.0 MB 00:01
Fedora 37 - x86_64 - Updates 6.9 MB/s | 18 MB 00:02
Fedora Modular 37 - x86_64 - Updates 614 kB/s | 1.1 MB 00:01
google-chrome 15 kB/s | 3.6 kB 00:00
RPM Fusion for Fedora 37 - Free 611 kB/s | 683 kB 00:01
RPM Fusion for Fedora 37 - Free - Updates 332 kB/s | 234 kB 00:00
RPM Fusion for Fedora 37 - Nonfree 357 kB/s | 248 kB 00:00
RPM Fusion for Fedora 37 - Nonfree - Updates 64 kB/s | 57 kB 00:00
Error:
Problem 1: package nvidia-driver-cuda-3:525.60.13-1.fc36.x86_64 conflicts with xorg-x11-drv-nvidia-cuda provided by xorg-x11-drv-nvidia-cuda-3:520.56.06-1.fc37.x86_64

  • conflicting requests
  • problem with installed package xorg-x11-drv-nvidia-cuda-3:520.56.06-1.fc37.x86_64
    Problem 2: problem with installed package xorg-x11-drv-nvidia-power-3:520.56.06-1.fc37.x86_64
  • package xorg-x11-drv-nvidia-power-3:520.56.06-1.fc37.x86_64 requires xorg-x11-drv-nvidia(x86-64) = 3:520.56.06, but none of the providers can be installed
  • package nvidia-driver-3:525.60.13-1.fc36.x86_64 conflicts with xorg-x11-drv-nvidia provided by xorg-x11-drv-nvidia-3:520.56.06-1.fc37.x86_64
  • package nvidia-driver-3:525.60.13-1.fc36.x86_64 obsoletes xorg-x11-drv-nvidia provided by xorg-x11-drv-nvidia-3:520.56.06-1.fc37.x86_64
  • conflicting requests
  • package xorg-x11-drv-nvidia-3:520.56.06-1.fc37.x86_64 is filtered out by modular filtering
    (try to add ‘–allowerasing’ to command line to replace conflicting packages or ‘–skip-broken’ to skip uninstallable packages)

This wasn’t entirely unexpected since the rpmfusion driver is 520.56 whereas the Nvidia latest is 525.60. The .run file to install the 525 driver from Nvidia blew up for me so I tried the rpmfusion version which has seemingly worked but with a driver that is several builds old.

I’m going to call it a day while I still have a working machine: I figure if I try and back out other drivers to get the latest driver from Nvidia it’s bound to go wrong. I’m pretty sure I have another clean install of Fedora in my future in any case and I’ve already done at least 4 getting this far.

I know it doesn’t need to be said but I can’t help myself: the Nvidia driver situation with Linux leaves an enormous amount to be desired.

Everything seems to be working correctly on Windows 11 Home, but I have no interest in running Windows 11 Home on a regular basis! I kept it as a dual-boot option, just in case a situation like this arose in which I can’t - apparently - get Linux to do everything I want, which is a bit of an indictment. (Are they going to make me use WSL?!)

But I’m sticking with Linux and hoping that sooner or later I have a unified installation process that gives me a fully working 3050Ti (it may already be fully working, just that I haven’t been able to run anything yet that actually provably employs the dGPU).

Thanks to everyone who provided input: I did get significant help, and as always in the land of Linux, I learned something new.

The article i linked on rpmfusion has a specific section for running blender, have you read that? You need to run it once with a cuda compiler or something?

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