I found an issue in FarCry 5 where I had the AMD overlay open to check FPS. This game was kinda crash happy anyway and I thought it had to do my GPU OC but it’s not.
Watching the VRAM after it crashed because I thought temps or whatever got out of range, I noticed that VRAM kept “accumulating” until it was at 7.6GB over my 6GB card. This was aside from the System RAM showing 6.6GB in use separately. The original error was RADAR_PRELEAK_64.
I shut the game down and searched, found a Windows “solution” that said to make a registry key to shut off auto windows update, so I did. Rebooted and tried again, also setting the “resolution” down to 1.5=4GB VRAM. The game still “accumulated” VRAM but released barely enough to stay under the 6GB, like 5996MB-6095MB. System RAM went to 6.8GB and stayed. Occasionally the VRAM crept into the 7GB range but would go back down within 60 seconds or so.
So I tried playing BF4 to see if that game does it and no. It uses 3-4GB VRAM and 6.6GB System RAM, no other issues. Any ideas why or how that game “holds” onto VRAM , increasing it until it uses it up causing resources to basically run out?