Here’s my Devember submission.
This is going to be a Puyo Puyo/Kirby’s Avalanche/Dr Robotnik’s Mean Bean Machine/Super Foul Egg/etc… style game, but made in no-std Rust using the embedded-graphics crate on the Sipeed Longan Nano board with an 160x80 LCD and a Gigadevice GD32 RISC-V microcontroller.
Note that I’m not exactly a programmer, and have done most of my programming in autohotkey. However this is mostly being done as a means to motivate myself to actually learn and/or finish this sort of thing, rather than being yet another random programming project I forget about.
When this is all over, I’ll release my source code under a (non-copyleft) open source license, and the 12x12 sprites under a creative commons license.
Ultimately my intention is to synchronize multiplayer game states with a one-wire protocol- perhaps implementing the single-wire/optical PJON through Rust to C bindings.
I’ve got my first implementation of the game state code on youtube, and will link once capable.
Thank you for your consideration.
-Moofree