Arena FPS is a genre that gave birth to FPS that we know today. Unfortunately, the genre has stagnated and risk dying. Back in its prime, the arena shooters were a highly popular genre that has attracted the attention of many gamers. This may change with Doom as it just got released but many had voiced out that the multiplayer is terrible. However we should still keep an eye on it, but do expect the worst outcome.
The player counts on other Arena FPS is really low. In fact, one study I find is that the game lacks appeal to new players, it seems that being free and not pay2win also doesn't seems to help the genre. I have collected a few arguments from other sites and people I know that still plays arena shooters and here is the lists. (Sequenced by most common response)
1) Counter Strike & MOBAs:
CSGO hammered quite a few nails into the coffin due to its very strong Esports scene. The strong success of LoL and Dota has also drawn in young gamers who did not managed to get exposed to arena shooters.
2) Very high skill gap and rusty mechanics:
Due to the small amount of players, seasoned players are often more skilled than new ones and can easily destroy new players whenever they are matched together. This happen quite often and will not be solved with matchmaking system due to very small amount of players to make the system work properly in the first place. If new players keep dying, they'll eventually get bored and not play the game at all.
3) Gamers' mindset and demands have changed:
Many observe that games are getting easier and more casual, due to Call of Duty's success, many young and new gamers turned away from the complex and competitive nature of Arena FPS. Also, gamers who are very competitive are often drawn into Esport titles.
I personally think that while these points are valid, there are bigger issues than the ones listed here.
4) The genre is too fragmented:
Arena FPS doesn't seems to have a well defined standard. Too much games with too little players.
5) The genre lacks selling points:
High skill ceiling is NOT a good selling point by all means. A high skill ceiling game requires other aspect to go along with it to make it work. For example, Dark Souls has very good plot and unique approach with it making the game hard but very rewarding to those that beat it. Counter Strike has good tactical aspect of the game other than just shooting.
6) The genre lacks advertisements:
There is not much live-streaming for such games. So there is no distinct personalities in the game, thus creating the impression that the game is dead.
How can people save it?
Epic Games has a very cool way in engaging the community to build Unreal Tournament up again. But this won't solve the inherent issue of the game not garnering enough new bloods and may die out eventually.
I personally think that there is a great need for the players of Arena shooters to promote the genre heavily. Putting up livestream on twitch, create gameplay videos with the game. People of the community and devs are ultimately responsible for the success of the game.
This thread's main focus is to identify the cause of the decline, and then the ways that should be taken to save it. So dear users, please give your honest and serious feedback.
The feedbacks here will be collated and posted to UT forums and other ArenaFPS reddits after 1 week.