Are there any other games that use this voxel-ish 3D iosmetric style?
Or particularly interesting artwork of the same style?
That Twitter user also is working on 2D pixel art game, but that got me thinking; has anyone make a point-and-click game whose pre-rendered background is a 3D isometric seen like those above?
I think that would have the potential to be really awesome.
It’s definitely trying to have a voxel style, but to me, this is even further away from my examples and Block Hood than Transistor.
Theory
Transistor and to a greater extent, Maple Story 2, don’t have the same kind of style as Tokyo42, Block Hood, and the Gordon Zuchhold art. I can’t quite put a finger on it, but something’s missing, my initial thoughts are:
Camera too close to character/scene objects?
Perspective rather than Orthographic projection?
Too many textures rather than single color surfaces?
Minimalism?
To me the Maple Story 2 image and others I found online look empty. Which is bizarre, since Tokyo42 and the Gordon image have plenty of empty space, but there for some reason it looks more intentional. Maybe because Maple Story uses textures on flat surfaces?
Textures also diminish the hard, crisp edges of objects, which might remove some of the minimalist or pixel-art style appeal. The screen blurring/bloom effects in Transistor also disrupt the edges.
It’s funny though, to me the trees in Tokyo42 are more appealing than those in Block Hood, despite Block Hood being more “minimalist”.