Zen in video games

(I'm curious and bored today so excuse another one of my ramblings here  :P)

Flowing, contemplative, serene. A kind of meditative state of mind is zen-like. Looking back at some of the games that I have come to love over that past couple of years, the ones that have the most play time in my library are the ones I can completely absorb myself into. The ones with immersive worlds. The ones that have a certain zen-like trait to them.

Now, absorbing myself into a game doesn't necessarily require immersion, as in a first person game with a VR headset or one-to-one motion controls. It is the combination of interactivity, audio, and visuals that meld together to produce an experience that is entirely unique. One example of a game that performs this is Antichamber. The name itself describes it quite well: a chamber of negative space. The virtual space of the game is chock full of non-Euclidean geometry, minimal aesthetics, and is devoid of much sound aside from ambience. A very calming place where one can think and contemplate on the various puzzles in the game. Although I've never completed the game, the time I've spent in it has been well worth it just to exist in its world.

This doesn't necessarily mean quiet and calm. Sometimes it can be loud and hyper. While not a first person game like Antichamber, Super Hexagon is another game that can be completely absorbing with its bright colors, fast motion, and the tilting and shifting plane on which you move. The game may be a cacophony of stimuli, but a zen state can be achieved in it. Understanding the mechanics is simple but skill is required to survive in the wake of the hypnotizing chiptunes and the constant motion. Reaching hexagon in each level requires lasting just sixty seconds; flowing with the ever enclosing patterns just long enough. In all honesty, it recently surpassed Portal 2 in allotted hours despite me loving Portal 2, finishing all of the levels, and playing it with friends. Super Hexagon might have nowhere near the content of Portal 2 but the simple fact that I can find that of state of mind in the midst of the hectic gameplay is what continues to drive me to play more.

The final example of one of my favorite games with this trait is Dustforce. The game has a ton of levels, including one hundred nine community made maps added in the recent DX update, and replaying these levels is essential to fully enjoying the game. Thankfully, the movement, combat, music, visuals, level design, everything works well together to create an absorbing atmosphere that entices one to continue playing, to aim for an SS rank in each level. It's certainly one game that I will continue to play for another hundred hours and not even noticed the time pass by.

All in all, this isn't a statement about the quality of games but just a personal opinion of what I look for in games; the reason why I play certain ones far more than others. Other notable mentions that I want to add here are TRI, Minecraft, Risk of Rain, FTL, State of Decay, Superbrothers: Sword & Sworcery, Anodyne, and Audiosurf (some of which have a kind of monotony that allows for reflection and/or easy multitasking).

 

TL;DR  The games I play most often are ones in which I can achieve a meditative, zen-like state of mind.

Do you guys also look for this in video games? What are some other reasons you like to play a game for dozens of hours on end?

I got to that point in Burnout Paradise. I am oddly conflicted on having spent 2000 hours on that game, but it got to the point where I could just load it up and drive with no aim, no destination and just do. It was odd just screaming around in complete control and placid state, barrel rolling and flat spinning. It was just peaceful.  

That's exactly it.

Are you conflicted over the sheer number of hours of your life that was spent in the game or others' perceptions about you of having clocked in that much time in the game?

There is no real record but I may have put just as much time or more into survival mode in vanilla Minecraft. Most of that time was mining and resource management, which might seem like a waste to others because I never did much with the five thousand plus blocks of iron in just one world but it was the journey that was important. The flow of the act, as dull or repetitive as it might seem.

Just the time I put in. I am not bothered by what other think it was my time to waste.

Compared to most modern games Burnout Paradise has a 70-100 hour 100% time and the 100% speed run record is 13 hours something so there is a lot to do in the game but I spent so much time just driving. It became a chat room with friends and cars just to hang out. 

I got it done in 77 hours on my first play through. and never really made a second save except for a 14 hour one to get all the achievements. I miss that game. I will have to see how it is doing but last time round it was dying a death, 12 people online world wide.

lol  That does sound pretty nice when it can get to a point when you all can just hang out in a game.

Do you think The Crew will be anything like that?

In a word. Yes.

I was in the beta and it was genuinely amazing, I don't get excited about games and especially suspect of AAA games even more so EA and Ubisoft, but damn. It was really seriously good. It really just feel nice to play, looks great (and surprisingly does not need two GTX titans in typical Ubi fashion), it ran good and stable at 60fps on my FX6100 and HD7870, there is tons to do and we only had 1.5 out of 5 sections of map to play in. 

Yeah it really genuinely surprised me. I went in skeptical and almost wanting to hate it so I would not have to deal with UPlay and came out a believer. I will wait a week after release to get it though.

The game is always online, and big launches tend to crash servers, so I will give it breathing space for that. 

The only other thing is that it is an "mmo" but only 8 player, it connects you the 8 nearest and stable players and as you raom around it will drop further away player to get new connections. It works really well and I have seen it before in FUEL, it worked there too, but it means if you get far from your friends it will drop them too. You still have a friends list and can filter the map to only show them, and jump directly to them. I just wish that when You invite some one to you crew that it would favour their connection over randomers and keep you connected.

Also the 8 player is divided into two sets of 4. You can have y and three people in your "crew" and go race against other 4 player crews. So a 4 player 8 player MMO... yeah.

Setting that aside i am really hype for it. i could totally see it being a huge time waster for me.

Civilization gives me that zen like feeling.  I is one of the few games that I can sit down and play for 8 hours at a time.

You sure do make a convincing argument for it  xD

There hasn't really been a racing game in recent memory that stood out to me but The Crew did, mainly for its cross country locations like east coast, west coast, midwest, etc. Definitely going to keep that one my watch list then if you recommend it  :3

Ooh, that's interesting. Do other 4X games give you that same feeling too?

I always forget about that genre but there is definitely something about strategy games that can get one "in the zone" that I can appreciate  :3