Yet another FPS eye capable thread

The ability to spew out frames to a screen is just one part of a whole system. The higher it is, the less it’ll be a bottleneck for the other parts, electronic or flesh. Not to mention the subtleties involved in human perception such as FPS vs frametime (which is far more important).

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I dont want to point the obvious but the article from first link states that the range is 30 to 60 FPS…
It also mention study that put the upper limit to75 FPS and possibly more.
Next think is that brain is analogue, not digital.
As mentioned in the linked article you see in stream, not in discrete still images.
So you want higher FPS than you can process to be able to do partial processing of changes.
I may be biased as someone with electrical engineer background but I want my information carrier to be 2x of the rate of information. (Dunno if it make sense in english, but I want my monitor to be 2x the FPS I can process).

Also take into account studies made for VR and why even the first Oculus Rift wanted at least 90 FPS and all the tech to keep FPS on it.

And please dont mention film standard 24 FPS. That is for processed image with added motion blur and possibly more to make it watchable.