I personally think its not so bad as far as getting a good number of good games a year.I personally find there are more good games that come out every year then I have time to play these days. I can agree there are some def negatives but we more or less have the industry gamers asked for as a whole.
You're trying to specify a blanket statement. Bringing one or two examples of non warranted remakes doesn't mean that all of them are bad, or that the industry only does remakes.
While I have worked around it through the magic of android GTA San Andreas is still not available for the Note II N7100. The only version that works is 1.02 but that said it runs better than most phones I have seen.
If anything the old Nintendos were worse for expansions. The N64 DD? A whole new bolt on chunk of crap that only ran about 4 games, the 8mb ram expansion, the Wii motion plus they did not even build their own controller properly first time round.
Also Mercedes DLC.
I feel that when it comes to old games that people used to play alot of the people are blinded by nostalgia and I thought this thread was gonna be like people complaining like that but seeing how the arguments are not as I suspected I was glad but also sad, games today are good in alot of ways, and I see how you would think that they are bad as you have publishers like EA, pushing DLC down your throat to make the most amount of money possible. but EA only publishes AAA titles like the BF franchise. you have games that arent AAA in the same sense but that are being played on an even larger basis than these AAA titles, for example you have CS:GO, League of Legends, Dota, Garry's mod even that are games with alot of people playing them but you get the full experience after you have purchased the game if it even costs you anything and in CS and LoL everything buy after that is purely cosmetical, so its not necessary in the slightest. So you saying how you dont like DLC is not new games fault but certain Developers and publishers fault, and if you dont like this fact stay away from their games.
and as for the subject of difficulty its again certain large publishers and the console market in a sense that is doing it, you get difficult games but not from AAA titles as they cater to a large audience which includes people who dont want too much of a challenge, thats why you have a difficulty setting in most games, and if the hardest difficulty isnt hard enough you should say to yourself that you are a god of videogames and be happy about that, and go on in life to see if you can find more challenging games. and for the love of god stop being so god damn negative about how games nowadays are bad, considering how much less a person pays for one game compared to before (not on consoles), as you have all the steam sales and such a wast selection of games to choose from and try out, its just to find a game or games you enjoy not the ones you dont enjoy.
For me the main problem with new games versus old games is complacency.
These days developers have highly trained people en-mass and coding is well understood and taught wide. The tools they use have become very user friendly and they have vastly more power to use in the form of new computers and resources in them.
Back in the old days of PC and consoles there were very real hardware level restraints which forced developers to be clever. Technically Goldeneye on the N64 should not work ever, they pulledoff tricks that Nintendo said were impossible. It is these oddities that made games great.
One of my favourite examples of this is an old Dos game Called MadSpace, made in 1997 it had Non-euclidian geometry,3D galsses support, voice recognition and 16 player multiplayer, at the same time when 2d side scrollers were popular. http://dos-ist-gut.tumblr.com/post/93406709522/madspace-maddox-games-1997-theres-plenty-of
I like that we have the tools and power to do almost anything in games today but it leads to so many weak and unimaginative games. Anything and we make Call of Duty...
Yes I totaly agree with this seeing how we have tools to do stuff that are intuitive and new, but what we lack are the ideas to use these tools for. have you seen antichamber? the gif you showed of Madspace reminded me of antichamber you see
Yes I have Antichamber I think but have not yet gotten round to playing it. There are also some clever people who have built Portal 2 maps with non euclidean geometry.
I think that DLC is somewhat of a problem. In games where the developers want to continue making content post-release I understand, but then you have people like EA who micro transaction the shit out of their games.
I would hypothesize that the problem is business interfering with creativity. The developers don't want to put out a buggy game, with micro transactions, but the publishers push for certain release dates, they want to charge the customer more for content, and it not only fucks the customer over, but the developer as well.
Older games were probably less buggy for two reasons. One being that they weren't as complex as newer games, but they weren't such a huge industry. Publishers weren't as crazed to get the games out by Christmas time because games were fairly niche, and the people who were going to buy it were going to buy it anyway.
I haven't played many older games, the oldest I've played is probably the original Half Life. I enjoyed it, but It wasn't life altering, I didn't develop a love for retro games. What I'm getting at is that it mostly boils down to preference and nostalgia. I personally like really complex and intricate games, with good visuals, and a compelling back story. I'm sure some people could give a whole list of retro games that fit that, but newer games like the Halo franchise, The Elder Scroll, and Borderlands are the ones I grew up playing. I can't even begin to tell you how much these games have influenced who I am because I started playing them in my child/teen years, and many people feel exactly the same about DOOM and other retro games.
This same nostalgia influences people's taste in any kind of art. TV, movies, books, paintings, music. The art that shapes who you are as a person (what you consume during your childhood) resonates with you in a way that nothing new can.
I don't like the business side of games, I think it's disgusting, and abusive of creative minds. While business in games has reached an all time low in recent years, the games have the same values, and purpose. They're made to entertain, and they do that well, but it never gets better than when you consume it as a kid.
i never DLC... i only ever buy the basic game, only after it has been released, i.e. not beta or alpha. if it is not good an experience without having to buy DLC then it is a mediocre game.