Every now and then I get this texture corruption in Quake Champions. I’ve had this since I got my 6900 XT (Asrock RX 6900 XT Phantom Gaming D 16G OC). It’s only occational, and I restart the game, and it’s fine again.
The temperatures I see are fine, but not everything has a temperature sensor on them, I assume.
Sometimes some enemy models also freak out and turn all spikey and weird (made me think of Langoliers). But this is like the texture correption, only every now and then, and I haven’t seen others have this issue. It’s been across two systems and several Windows installations, so changing drivers or clearing cache etc. is not a sollution, I would think.
I have seen these issues if vRAM or a a component on the GPU is failing. (Other related things could be storage, RAM or driver incompatibilities with this game - but normally storage or RAM issues would result in crashes, hangs, BSODs outside the game.)
Do these artifact only appear in this particular game?