Greetings! As some of you know I'm a 3D Creature and Character artist. I would like to share, and continue to share some of my works with you, and also hopefully do some tutorials and rundowns based on my mass software knowledge a little later down the line; depending if it peaks interest. My area of expertise are in: Digital Sculpting, Concept Sculpting, Lighting and Rendering, and of course Texturing.
My Software changes depending on the project, however my personal projects I use: MODO, Mari and Zbrush. However I do use Autodesk Software time to time. I find there is better things more suited to my workflow.
I was working on a... project in my free time however it fell through for a few reasons. However, they're not really the point of this thread.
So the first thing I'd like to share with you is Lurker:
This fella was created in Zbrush from a sphere into what we see here. He went through many, many variations until I landed on this one. And I will share one or two screenshots of him, I have many saved files of this guy, so if anyone is interested I can go back and take some screenies.
This was during his more muscle phase. I do like this version of him, also. However he was a tad too demonic.
Here is a video I took of sculpting him, and yes it was another version of him.
Few key-shot renders for me to get a feel:
Texturing I did inside Mari, of course after a more game friendly version of him was created. Here is a snip of him inside Mari. Also the little blue marking, is just how much texture data he's using. It's why I love Mari.
And here is a video of me doing a bit of texture painting on CentOS using Mari.
This was the in-game version, fully texture painted with all his maps in toe. If anyone wants to see the raw maps, I can show:
But fear not! It dose not end here.. there is more to come!
soon