So I have this one video game idea that I will try and work on and will most likely not finish (just like all the others). But I will work on it anyways, because hobby…
The story so far:
So I bought Carcassone on Steam some time ago, played a bit of it, got massively disappointed by it and refunded it. While I was playing, a few ideas popped in my head and here I am…
The idea so far:
So my idea is this: you have a map already premade, with resource nodes and rivers and stuff. And you set your castle. Then slowly each turn you gather resources and build up your kingdom. The resources buy you cards. The cards do everything - build, command armies, influence NPC villages, etc. Now each building unlocks you new cards. And so on.
The map is tile based, so everything is set and the player uses whatever is on the map already.
There is the whole army war thing, with barracks card and peasants card giving you a warrior card, peasants with stables will give you a cavalry, etc etc… But you can send peasants to the monastery and get a priest card and buff your religion for example. You can send your priest to an NPC village and turn them into your village, basically having more land and more peasants to turn into whatever you want…
Its basically low tier grand strategy on a tiny scale. You have 1 large city you control and everything else is NPC’s and enemies.
My basic idea of the visuals is trick 3D using only 2D images. Octopath Traveler style.
What will I do now:
Programming. A lot of programming. Basically I know everything I need to make this game work. What I can’t do is art. So everything will be super place holder garbage.
What do I want to do:
Multiplayer. Having absolutely no experience with networking and coding for multiplayer I will set that goal for whenever the game is complete. If the game ever get completed.
What do I want from you?
Feedback. What do you think of the idea? Anything you think may improve the game? Content wise I don’t want to go too deep now. I just want couple basic things - army and religion gameplay will be enough for version 1. Eventually in V2 I may add other stuff like magic, quests, culture, etc., but I don’t want to think about them and lose focus on the basics. Does that seem like a slice of gold or a steaming pile?
Feedback is welcome.