(Unofficial?) RTW List of Games to Play Before We

I'm sure Qain and Logan will do this list, and I'm sure they are planning to involve the community in choosing the games of that list. I figure what better time than now to prepare it. Please read below before getting started.

This is my proposal on how it should work:

- Game name (Obviously)

- Describe what the player does in the game, and why you think it's great. You may be as brief or as extensive as you want, just make sure to give a basic description of the gameplay.

- (Optional) Additional information such as Release year, genre, developer, publisher

Some other guidelines:

- You [b]do not[/b] have to follow the previous posters lead. (Ex. "previous poster posted a game from 1987, which means I have to post a game from 1988 or after"). This thread be used for reference for the Official [i]RTW Games to Play Before We Kill You[/i] list, and as such, will require no order.

- [b]Do not[/b] use ratings or rankings ([s]8.5 out of 10 / #97 - Descent 3[/s]). If the staff wants to put rankings and ratings in it for the official list, they can. But this thread is just for reference so no game gets forgotten, so it's best to leave those out of it.

- You [b]do not[/b] have to list every game you want to in a single post. In fact, it might be easier to keep track of them if it were one-at-a-time. Gives you the sense you have some time to think about them. But feel free to post as many you can think of and have time for while following the guidelines, in a single post or multiple ones.

- Don't sweat it if you were going to post a game but someone else posted it before you. If you feel you have more to say about a game that the other person didn't touch on, you may list it as well.

You may do this in text or make a video. You can be as funny as you like but please follow the guidelines.

The Elder Scrolls III: Morrowind

This is by far, my favorite game. It's an RPG, so some of the highlights are leveling your character the way you want and carrying out quests. But my favorite part of the game is the exploration and atmosphere of the world. I could play this game through tens of times and still find things I had never noticed before. The level of freedom in this game is astounding. If you can see it, you can go there, one way or another. I really enjoyed all the factions and guilds and how diverse they were.The soundtrack is incredible (composed by Jeremy Soule) and really fits the mood of the game.

While this game is incredible on its own, I cannot neglect to mention the modding community. Even after all these years, they are still undertaking huge tasks. Some projects I am looking forward to are [url=http://tamriel-rebuilt.org/]Tamriel Rebuilt[/url] (creating the mainland of Morrowind), [url=http://skyrim.co.uk/]Project Skyrim[/url] (making the province of Skyrim in the Morrowind engine, [url=http://provincecyrodiil.com/]Province: Cyrodiil[/url] (recreating Cyrodiil in the Morrowind engine, but following lore closer than TES:IV, and [url=http://openmw.com/wiki/index.php?title=Main_Page]Open Morrowind[/url] (writing a new engine for Morrowind, based off of OGRE, that will support all mods). Also, [url=http://forums.bethsoft.com/index.php?/topic/1173065-relz-morrowind-overhaul-sounds-graphics/page__hl__overhaul]Morrowind Overhaul[/url] is a huge package that brings together some of the best graphical mods out there and has and easy to install guide. It is continually updated.

Morrowind was released in 2002, with the last expansion released in 2003. It was developed by Bethesda Game Studios.


Release Date: December 10, 1993

Genre: Action First-Person Shooter

Theme: Sci-Fi, Horror

Developed and Published by id Software

You play an unnamed space marine who must fight his way through a military base on Phobos overrun with demons that have come through a portal from Hell. That's pretty much all the story you need to know. Doom is the quintessential first-person shooter; you find and use eight different weapons throughout the game, ranging from a pair of brass knuckles, to a shotgun, and to the incredibly powerful BFG-9000 ([b]B[/b]ig [b]F[/b]ucking [b]G[/b]un). Blasting the blue brains out of demons and dodging fireballs while listening to an unforgettable heavy metal and dark ambient soundtrack, the game is entirely on its own for the unique atmosphere it sets and sustains through its roughly 5-hour run time.

One notable handicap of Doom from modern FPS games is that you cannot look up or down, but the game somewhat auto-aims for enemies that are higher than you. You'd be surprised how quickly you can overlook this, as the fast-based twitch gameplay keeps you on the edge of your seat in a way that only few modern games can. The level design is simply the best you will find in any game, then or now. This was the first (or at least one of the first) FPS games to incorporate differences in ceiling height and non-perpendicular walls. But to speak of Doom's levels in technical detail does a great disservice to the game, as the only way to truly understand its amazing design is to play it for yourself and feel just how much the levels accentuate the core gameplay.

While Wolfenstein 3D set id Software on the map for creating cool, highly advanced games, Doom was the game that hit gaming with a crushing force that has yet to be surpassed. The game is still as fun as it was all those years ago, in the ranks of Pac-Man and Super Mario Bro's, Doom is one of those few legendary games I can play and start over again as soon as it's finished. Nearly 18 years later, Doom is still one of the greatest games of all time.

Resident Evil

Release date(s) March 22, 1996

Genre: Survival horror

Theme: Zombie Shooter, Puzzle

Developer Capcom

Publisher Capcom

Director Shinji Mikami (My personal favorite game director)

The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it. To restore the character's health, the player uses first-aid sprays or three types of healing herbs that can be mixed together in different combinations for different healing effects. The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is also limited much like the player's ammo and healing supplies.

The various enemies the player encounters include infected creatures like flesh-eating zombies, zombie dogs, giant spiders, crows and artificial creatures with codenames such as "Hunters" and "Chimeras", as well as the game's ultimate adversary, a new type of biological weapon known as the "Tyrant".



The game begins on July 24, 1998 after Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only a severed hand is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, one of which kills one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion. It is believed to be abandoned.

With the dogs roaming outside, the four remaining Alpha team members (Albert Wesker, Chris Redfield, Jill Valentine and Barry Burton) are trapped within. Depending on which character is the player, one of the members of Alpha team is separated from the others during the chase and does not make it to the mansion(Barry if Chris, Chris if Jill). A gunshot rings out, and the player character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo team, Kenneth J. Sullivan, being eaten by a zombie. While searching the mansion, the character finds the other members of Bravo team, such as Richard Aiken, dying of poison, who gives the character his radio before dying, Forest Speyer, found dead on the balcony, and Enrico Marini, who reveals that one member of the team is a traitor before being shot and killed by an unseen attacker. The character eventually finds the mansion to be riddled with puzzles, traps, and horrors. Scattered documents suggest that a series of illegal experiments were being undertaken on the property by a clandestine research team, under the authority and supervision of the Umbrella Corporation, a biomedical conglomerate. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-virus.

After navigating a series of underground tunnels, passageways and buildings, the player discovers a secret underground laboratory containing the Umbrella Corporation's experiments, including the Tyrant. In the lab, Wesker reveals that he is a double agent working for Umbrella. Wesker is killed after that by one of the creations. The player finds the other playable character in a cell, put there by Wesker, and manages to get him/her out by activating the self-destruct system. Chris, Jill and the helper character(Rebecca if Chris, Barry if Jill) head for the heliport, but the other two are separated from the player due to more creatures. The player gets up to the heliport and manages to contact Brad and meet the other two survivors there, but they are attacked by the Tyrant T-002, a giant humanoid monster created through prolonged exposure to the T-virus. After the Tyrant is defeated, Chris, Jill and Barry/Rebecca manage to escape the premises in the team helicopter.

Starcraft 1

Developer(s) Blizzard Entertainment

Mass Media Interactive


(Nintendo 64 version)

Publisher(s) Windows, Mac OS

NA Blizzard Entertainment

PAL Sierra Entertainment

Nintendo 64


The game that became a national sport.......

StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998.[1] With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling games for the personal computer.[3] A Mac OS version was released in March 1999, and a Nintendo 64 adaptation co-developed with Mass Media Interactive Entertainment was released on 13 June 2000.[2] StarCraft has had its storyline adapted and expanded through a series of novels, the expansion pack StarCraft: Brood War and two authorized add-ons. The game's sequel, StarCraft II: Wings of Liberty, was released in July 2010.


The story of StarCraft is presented through its instruction manual, the briefings to each mission and conversations within the missions themselves, along with the use of cinematic cutscenes at key points. The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Zerg attacks on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal.[23] Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals.[24] After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis.[25] Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the Terran Dominion, crowning himself as emperor.[26]

The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool. She emerges with far more psionic powers and physical strength, her DNA completely altered.[27] Meanwhile, the Protoss commander Tassadar discovers that the Zerg's cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar. Tassadar allies himself with the dark templar prelate Zeratul, who assassinates one of the Zerg's cerebrates in their hive clusters on Char.[28] The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind, allowing the Overmind to learn the location of the Protoss homeworld Aiur, which it has been seeking for millennia. The Zerg promptly invade and despite heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.[29]

The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead.[30] A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them.[31] Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.