So I'm basically working on a multiplayer first person shooter that has elements from call of duty (maps), battlefield (vehicles, destructions, and gunplay), minecraft (voxel terrain generation using perlin noise), and team fortress 2 (minigun). I made my game in Unity3D and since I got my hands on the public beta, I can now export to Linux >:) (the map in the picture is "Rust" from Modern warfare 2). BTW if you want my source (scripts only) you can get them here: http://github.com/jasonwupilly/FPSNetScripts