I wonder if anyone has tried Windows Server 2016. It’s not inconceivable that M. included a dumb scheduler in Windows 10 that isn’t aware of NUMA and is intended to benefit interactive use; whereas the Windows server scheduler is a touch more sophisticated.
Given that there are different memory limits, it’s not inconceivable although my only ‘evidence’ is that server desktop always seems just a touch sluggish. And I’m no Windows expert even if I have been known to use it from time to time (with much swearing).
It is a shame about the new AGESA bugs. Directly related to virtualization too.
I don’t think my debugging level is advanced enough for these early stages if I was sent a system. I would know GUI based workarounds, but not so much the actual code fixing.
The docs from Microsoft say the only change is the defaults. So if you go into system somewhere there is a radio button to optimize for background processes or interactive processes. And that’s it.
I have a question about Lasso… does it really help with performance that much? I do take a frame rate hit while iRacing and streaming, wondering if I can mitigate that. Also maybe do something with ESO’s horrid 1 core from hell coding