Thoughts? (First time PBR)

Game res UMP 

Modeled in Maya 2014

Textured in Photoshop

Rendered in Marmoset ToolBag2

Normal's baked in Xnormals

http://imgur.com/RPJK7Mz

Nice job! Im trying to make a P90 in Blender. :)

Hey,

 

I'm guessing your highpoly has quite sharp edges, as they don't translate very well via the bake. I'd have to see pictures to be sure though.

 

Texturing needs a lot of work; the scratches are quite bad (particularly the noisy edge-scratches). If this is indeed PBR you need to get proper values for your albedo/gloss/spec to portray the material in your references correctly.

Thanks for the critique. As for the sharp edges I guess i made the bevels to small. I am still working at the texturing when I have down time. For the scratches do you think I should go less on them? As for proper values the only thing that I can notice is adding some sort of of grain to the base of the gun in the albedo. Also a couple of my instructors mentioned that the lighting from Marmoset in the particular scene that I displayed my prop in kills it so I am going to go in and fix that as well. 

I would love to see your work.