Game res UMP
Modeled in Maya 2014
Textured in Photoshop
Rendered in Marmoset ToolBag2
Normal's baked in Xnormals
Game res UMP
Modeled in Maya 2014
Textured in Photoshop
Rendered in Marmoset ToolBag2
Normal's baked in Xnormals
Nice job! Im trying to make a P90 in Blender. :)
Hey,
I'm guessing your highpoly has quite sharp edges, as they don't translate very well via the bake. I'd have to see pictures to be sure though.
Texturing needs a lot of work; the scratches are quite bad (particularly the noisy edge-scratches). If this is indeed PBR you need to get proper values for your albedo/gloss/spec to portray the material in your references correctly.
Thanks for the critique. As for the sharp edges I guess i made the bevels to small. I am still working at the texturing when I have down time. For the scratches do you think I should go less on them? As for proper values the only thing that I can notice is adding some sort of of grain to the base of the gun in the albedo. Also a couple of my instructors mentioned that the lighting from Marmoset in the particular scene that I displayed my prop in kills it so I am going to go in and fix that as well.
I would love to see your work.