I dunno. This game does the cards mechanic well. It isn't that you're playing with cards, it is just the combat/character turns are displayed with cards.
Basically, first player to go is determined randomly. From there cards are played by both sides against the other. The order of combat is delt left to right ordering.
Your card's strenghts and abilities are modified by the equipment you give them.
Pikes give you ability to insert yourself before enemy card and deal half your damage on play
blunt damage (warhammers, mallets) give you the ability to carry through remainder damage to a second card
axes have highest damage in the game
swords give you shield which is replenished each new combat encounter
on top of the regular melee combat you have sneak, magic, and tactic based encounters. Each use different stats and modifiers from your characters to determine their damages, and other abilities they have.
The 'card game mechanic' is pretty fucking briliant and challenging.
on top of that the economy and resource gathering mechanics get brutal at the higher difficulties.
Youll encounter situations in higher difficulties where due to the start, or other encounters you can find yourself having to starve your people in order to keep your food lasting long enough to actually survive.
The difficulty balancing is pretty stellar and is my favourite game from last year, honestly.
Plus, DLC is free, and the team that made it is a pretty down to earth group who are active with the community.
The game finally has an events editor which you can use to write your own story quests/encounters.
Voice acting is spot on, and it was just.. a blast to play for me these past 120ish recorded hours (played some offline but steam doesn't count that).