Didn’t mean it like that…
If you just treat cinebench as a pure benchmark of cpu single / multi in abstract then you can carry on doing that.
What I meant was that as long as the cpu is fast enough to keep the gpu fed with data then almost ANY cpu will be good enough for cinema4d with gpu assisted rendering (ask anyone who has got used to blender cycles if they would go back to cpu rendering only ) .
Here was me drooling over the thought of using thread ripper for my c4d rendering when this update makes rendering via cpu obsolete… amd are basically trolling amd at this point
An indicator of where AMD’s direction is around opencl and their current gpu hardware
was getting Radeon Pro Render embedded within the production workflow of Cinema4d artists
Doubt these two things are unrelated, Cinema4d is a tool used in quite a lot of blockbuster films etc
cuda is going to be a tough nut for amd to crack but I have to give them credit for setting up the ducks in a row
I think gamers (like myself) are just going to have to get used to the fact that graphics cards arent about games anymore… there is far more profitable things that they could be doing
tflops per dollar vega looks good and given how AMD are gunning for Hollywood I think Radeon Pro Render is going to perform excellently (similar to Octane (cuda only) at least, which is excellent for something built in).