For those of us who live in the UK and were proud of the success that arm has had for more than 30 years in driving competition through their open licensing designs, this is not a day to celebrate.
The SoftBank acquisition was bad enough but the terms of the Nvidia buyout will not prevent wholesale asset stripping of the company, IP blocking on competition and an agressive round of relicensing.
They have a permanent license along Qualcomn, Samsung and others. I would be more worried about smaller vendors like Broadcom. Raspberry Pis might be the ones in danger.
How is this a win? Getting ARM in the … ARMS (get it) … of a notoriously locked garden approach company is not a good thing…
I will say the same thing I said before - Nvidia have killed pretty much everything they have touched other than GPUs…
PhysX - ded…
Gsync is following close…
ShadowPlay is pretty much ded…
Tegra is dragging face down on the ground…
Shield and all the other side projects - pretty ded…
RTX is closely behind. When the generic DX12 ray tracing starts getting used the proprietary RTX will go the same route as the proprietary Gsync and the proprietary PhysX and all the rest.
So no, having ARM in the hands of Nvidia does not look like a huge win at all to me.
I could be wrong, but I really don’t see Nvidia not messing with ARM and ruining it.
Even RTX uses DX12 ray tracing… Battlefield 5 RTX update literally had to wait on Microsoft to update DX12 with the ray tracing update so they can turn RTX on…
Yes, Xbox uses literally DirectX12…
To be fair, I am not worried about what Nvidia will do with ARM when it comes to new stuff… I am worried about how Nvidia will mess with the current stuff ARM does…
Y’all do realize that there is no such thing as “proprietary ray tracing”. All games use directx/vulkan/opengl for ray tracing. Nvidia just calls their implementation RTX.
And guess who’s developing the open standard extensions for opengl & vulkan to support ray tracing? Yep, nvidia.
I’m the first to critisize nvidia when they do something proprietary but this is just plain ridiculous.
You do know there is a proprietary algorithm being calculated by proprietary hardware? Yes, you can throw the algorithm at any hardware, but it’s not DX ray tracing. It is different.