Text based strategy game with computers

Hello everyone,

I have been working on a one project for quite some time now, and I would like to ask your opinion about this. I have been working on a quite unique game, and I'm not sure if people would be interested in it.

This is a text based web game, that is quite unique IMO, I haven't seen anything likes this so, I would say that is a quite 'new' game concept and could be hard to understand as well.

The games main focus is computers. Gameplay consists of (as of now) buying parts for a computer, putting those parts together into a what is called 'machine', then tweaking it, overclocking it. And finally executing a task with it called coin mining, which essentialy will add coins to your wallet with the speed based of your computers' power.

Computer customization is quite detailed. You can choose CPU, Motherboard, Power Supply, Coolers, Fans, HDDs. Every component has different properties like HDD space, PSU wattage etc. Even the same model components could have different properties, such as quality and might degrade slower or faster, overclock better or worse than others. Component power consumption is calculated as well. Also thermal simulation is in, and different cases, heatsinks, thermal pastes have different thermal resistances. Component temperature depends on sum of these resistances and its generated power.

Tasks are made in such a way, so that component speeds should be relativly similar in terms of performance in order to prevent bottlenecks (where one part/worker could slow down whole execution).

This is one of those games that you don't require spending a lot of your time. You just need to think a strategy, buy things you need (in game), set it up, tweak it and leave it, while coming back from time to time to check if everything is working correctly.

Game would be free to play, obviously.

Currently the game is in a very early stage and a lot of things are missing and everything is subject change.

A finished game would have:

  • Power Sources: players will able to buy things like solar panels,
    wind generators, maybe reactors for power production, and they will
    able to sell that produced power to other players.

  • Manufacturing: players will able to manufacture components, of course
    they will need to buy expensive tools to do that. For example if you
    want to manufacture CPUs, you will need to create a new architecture
    and invest research into it, you will able to improve it as much as
    you put resources into it.

  • User banks, shops, computer storing rooms: One of the main game
    development goals it to make that taxes (bank transaction taxes,
    power bills, taxes for storing your machines and etc) would go to
    other players, that deliver these services. So that admin doesn't
    have to create/spawn items, sell power, etc. This would make the game
    have its own economy system, where everything comes from the players,
    and nothing is spawned in by the admin.

  • More tasks (currently there's only coin mining task) that will
    produce different outputs when executed. Those output file could be
    used in manufacturing to upgrade architectures. So part manufacturers
    would be buying these files from players.

Screenshots available on twitter. Warning: WIP front-end Link to Twitter

If this game turns out to be worthless, it fine, I have nothing to lose, I've learnt so much about programming, web development, source control while doing this, it was a very fun learning experience. :)

If you have any questions, please ask.

So would you like to see/play something like this or would you not? Please leave your opinion about this. Thank you for your time. :)

Data center simulator 2015

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