Ten Commandments of PC Gaming (Kotaku)

Kotaku came out with a ten commandments of PC gaming, I think they hit the nail on head. 

Agree? Disagree? Additions? Comments? Don't care? Go fuck yourself? 

 

http://kotaku.com/the-ten-commandments-of-pc-gaming-1670058011?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow 

I agree with it. I've been playing Mass Effect as of late, I just finished beating the first one about a week ago, and if that game didn't have Quick-Saving, it would of made the game next to unplayable. cause Auto-saving is retarded in that game. and if you die which most of the time in that game it's from Bullshit, it would send you ALLLL the way back to the very beginning. of the mission.

Kind of avoiding going to Kotaku and affiliate sites right now because of some of the stupid stuff they have said and the fact that they are mostly click bait.

Yeah, you gotta tread lightly on Kotaku, but there is interesting stuff to be found.

Jesus quicksaves

I have Kotaku on my RSS feed reader but I will agree most of their stuff is click bait but so is about 80% of media reporting today. They only seem to be useful for random video game articles and Japanese culture articles and anime reviews.

This list couldn't be any more true. And EA/Ubisoft breaks at least half of these daily...

I disagree on list no 4 as it is stupid. quicksaves aren't always the solution and can make a game too damn easy even.

no 4 should be something way better.

4: Thou shalt allow us to make private servers

just because quicksaves are there doesnt mean you have to use them. I like to use Crysis as an example. Its nice too have quicksaves because of how many ways you can complete an area. The open worldness of crysis (and I am refering to the first crysis before they casualized it for consoles) makes quicksaves a fun way to keep the game fresh.

After gamergate I despise kotaku. I will write a batch command to add them to my firewall someday.

And still too many games use it for the failure of it making it too easy.

It's just oh wait need to kill 2 normals then quicksave again to start a harder part which I can try till the dawn of time which out having to bother with 20 mobs before.

But hey I'm a dinosaur as I learned my gaming on Magnavox, C64, NES and such when the rule was just If you die just try again from the start.

For that I find the private server rule much more viable as every multiplayer game should basically allow it. Now EA just kill a lot of servers with no way to allow creating your own.