Take 2 Have Declared Modding In General Illegal, Cease & Desist Sent Against OpenIV

Actually all ready exists.

The closed off FiveM near release so they sat onnit for a few months and now there are custom Role Play servers. And since they are out there now there is no taking it back.

Just not overly publicised because of the lengths Take 2 have proven they will go to, to stop them.

Problem is that OpenIV was the only one that could modify files in GTA 4, 5, & Max Payne 3 because they use the Rage Engine. It was nearly a decade's worth of hard work, trail and error. Someone trying to create an alternative would take a long time. I do not know why the OpenIV team did not open source the program, especially if it was done with clean room reverse engineering, where they did not reference original code and documentation to replicate the program.

People could still get an old copy of OpenIV and make mods but the thing is that GTA V updates to where OpenIV doesn't work until the development team addresses it. You would have to make a backup of GTA V where you can use the mod tool.

At least from what I have read throughout the internet. I could be wrong on certain things.

Reviews are now mixed for GTAV

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I've never played online and didn't know what Take 2 is all about. I bought Max Payne 3 and was pissed off enough to email Rockstar. I really didn't like that I had to join a club and sign in each time I wanted to play. I vowed then to never buy a Rockstar product again and will add Take 2 to the list.
PS; MP3 is glitchey for me and the play gets old fast. I never did finish the game.

Finished my steam review. Kind of feel sad that most of the "reviews" are just: "muh mods y u do dis take2 reeeeeee"

meanwhile:
http://steamcommunity.com/id/ThatBootsGuy/recommended/271590/

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It is not the only tool that can used to modify those file. I , in the matter of 5 minutes of google searching, was able to discover the header information for half the files used by it. For the rpf file format there is enough to write the import and export functions. These other tools might not be usable to public at larger like people outside of the Reversing Engineering community.

Hopefully someone will be able to write a program to do the same again, and hopefully open source it this time.

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Honestly I disagree. The main reason people play bethesda anything on pc is to mid it because its otherwise boring as fuck. If the workshop disappeared from skyrim my 4500+ hours would never go higher. I'd probably remove the game because it wouldn't be fun anymore. I know a lot of people who play for the reason as well.

At that, there was discussion awhile ago at a press conference that bethesda wanted to run on their own sometime soon. If T2 makes a move on their stuff next that just gives them a reason to sever. As for the others, yeah the smaller deals aren't going to hold their own. Gearbox for example... But a lot of the companies depend on the modding communities now.

I know that people would quit quake entirely if there were no mods. Or just go to Q3 and tell T2 to stuck it.

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I got on last night and people were giving out money with the modding tools.

I don't think anyone on there has any fucks to give about what TakeTwo says.

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Did not know there are other tools but I have to wonder if they will work with existing mods as some of them like the Police rebalance, VisualV or Europhia ragdoll physics mods have instructions that require the use of OpenIV to install them. I don't know if the other tools have the same full functionality.

Let me be a little clearer for you. OpenIV was written by someone who does reversing engineering. In order to write it in the first place he had to discover how to perform the operation on the files in the first place and modify those files. After doing it a few times manually and likely every other reverser on the planet "i am too lazy to do this" then write a program to do it for him. Trust me I know I reverse engineer and i am lazy. OpenIV is just a tool that is built off the work that HE did in his debugger , disassembler, and other tools. Nothing stops you from doing the same. it just requires you to do the heavy lifting.

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Agreed, past the age of 18 any type of open world adventure game I could never put in more than 20 hours. Fallout 3 was the last open world game I ever completed and it took a lot out of me. Felt like I had ran a marathon by the end of it, was an amazing game ill remember forever but fuck man.

No one has time to play all this shit and do all side quests anymore. Even younger kids dont have the attention span to play these games.

Have you seen a young millennial play OG Mario?
It's extrutiating they can't sit down long enough to learn the patterns and level structures and just give up.

Not to be an old geezer but these games do not appeal to younger people. The only ones buying skyrim are people wanting to relive their final glory days of gaming and crabs with top hats and monacles.

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Ok, I understand now. Thanks for clearing that up.

I mean I speedrun OG mario lol.

Also, did you miss the 4500+ hours I have :stuck_out_tongue: my steam account will say otherwise but my clocks keep getting reset at my birthday and at xmas. Super annoying.

I love skyrim. I only add things that actually enhance the game for me. Like breezehome, Libraries, More Outposts, MLP mounts, the Shia Lebouf SHIA SURPRISE for criticals, husbando companions, trading systems, scattered shops, and major economy reworks.

I was under the impression that there are stipulations in the EULA that you agree not to reverse engineer anything etc. Publishing the code would probably get them sued. They have probably been told so in no uncertain terms already.

I just meant that people will rush out to buy them. Not anything else in that post.

But I can absolutely see them trying to restrict modding when their own system for selling them shows up.

If game piracy is a problem they cannot easily stop imagine trying to secure mods against piracy. And if their store sells mods, then what is to stop other modders just recreating what is in sale and distributing them. Then you are into IP infringement on mods which is a whole legal area never seen before. I am getting off on a tangent related to Bethesda now. But paid mods do not bode well for the general modding community, especially with whonis in control of them and their current action in the name of the all mighty dollar.

What are you kidding? Paid mods as an idea are great, they just want 6 dollars for a reskin. Modders could spend months working no some new content for a game and they don't get paid. Ever. Yeah theres a Donate button on the Nexus but the only mods that get more are the 17 porn mods for skyrim and that. is. it.

If paid mods happened I wouldn't have a problem with paying for the mods I listed. I'm not going to pay 35 dollars, maybe 15, but I wouldn't mind. Thats money back to someone's hard work.

The problem is people steal mods and then get paid for your work. People steal mods regardless and you don't get paid. Valve & developer take a huge slice of the profit and your hard work gives you a few dollars where they rake in tonnes of basically free cash ( and as for the server overhead of mods ? Most typical mods are small in size so that's not a counter argument )

Im not saying valve shouldn't take a cut or even at a stretch the developer but until the modder gets 80% of the profit as they did 100% of the work then the 20% rest gets split to pay for a HDD for valve ( lets face it a mod might be less than 50mb on valves server and yet their cut might pay for many GB's of data space ) & insertreasonwhyfordevelopertoget-10%-monies.

I support paid mods but the modder needs to have a way to secure their profit and get paid accordingly. Until that point there is no point in paid modding.

BTW the modding system will get abused by developers pretending to be community modders. A bit like companies that make 50% of a game and then charge in 5x instalments of DLC for the rest of the game.

Not saying it cannot work. But this will not.

The method and the result will not end up well for any one. Be it sound reason or not.

Paid mods have exists for a long time and when done right are fantastic. Pretty much all of Valves games are paid mods. So it clearly works and can do again.

It is just the way Bethesda are going about it with the backing they have developed so far will not work out one way or another. You must have seen what happened last time they tried it.

The mods that do make it to their stores might well be worth the money this time due to the way they are requiring them to be developed this time round, but as a result will not be mods like we are used to. They will be much much more like expansions to games rather than mods like people imagine, more Skywind and less horse armour.

The way they want it now is that the mod developer comes to work for Bethesda, which is fine good even. It will go through internal testing and integration, again a good thing. But with all of this a level of expectation of the final piece and its quality will be assumed. So the mods that make it to their store will have to be very large game expanding things. They cannot b the small mods we think of now (I know not all mods are small solo efforts) or they will simply be remade for free by another modded to undercut Bethesda.

This will either kill off 90% of the mods that try to make it to their store as there will be internaldemands to make them bigger, better mods more like game expansions which the mod developer may not want as it will interfere with their aim/vision. Or as we see so.often with current DLC, the developer with have their idea twisted and revised so many times before release that the result is not the original intention.

So they go back to free mods on nexus and workshop and continue not getting paid to retain creative freedom. Or the above where the mods are not what they were meant to be and everybody looses out.

So in the end no one gets what they wanted in the beginning.

They could be good. I do not believe for one second it will work out in every bodies interest. The mods people want will either continue to be free an infinitely creative, or paid and what Bethesda want. I do not see that as good for anyone, it is just signing over IP to Bethesda in the interest of getting paid for something that is not what modded intended originally, compromise in all things.

This is all just debate really. Just how I see it going and why I think it is a bad move for all.

Honestly the last time they did it I was in the middle of repairing my house so it wouldn't cave in. So.... No. I just know it was a shittshow and thats it.

But by no means did I find the exploding outrage worth it. Everyone nowadays thinks the world is out to get them so they need sonething back. "Overwatch should be free! I wanna never pay for a something awful account! 27 dorror cawfeeeeeee" and all that reee shit. I think it is just paying forward to devs.

And honestly, if you don't wanna pay for mods from bethesda, theres the nexus and someone WILL crack the game.