Steam tried to monetize mods (Its over now at least for Skyrim...)

DISCLAIMER: AFTER READING THE POSTS OF THE TEKSYNDICATE COMMUNITY, I THINK ITS VERY CLEAR THAT BETHESDA ARE THE ONES WHO NEEDS TO BE CALLED HERE. THEY ARE THE ONES WHO DETERMINE THE REVENUE SHARING PERCENTAGE. AND IN ORDER TO CHANGE THEIR MINDS I THINK WE NEED TO POINT OUR THOUGHTS TO THEM, VIA MAIL OR ANY OTHER WAY.

So, what are your thoughts about this.
Do you think that the modders community will leave free platforms like Nexus in order to monetize their content at the Steam Workshop?
Do you think this will be abused?
Copyright claims?
Personally I am very sad about this. Its not like I don't like the hard work of modders being compensated, but, why not a donate option or something like that, to keep the feeling of a "free community". I don't know I think this will change everything and this is a sad day for me.

Source: https://steamcommunity.com/workshop/aboutpaidcontent/?snr=1_4_4__118

Update: Valve takes 30%, Publishers 45% and mod creator 25%, this percentage is not determined by Valve and this is specific for Skyrim.

Statement from NexusMods: http://www.nexusmods.com/skyrim/news/12449/?

Videos about this topic:
TotalBiscuit: https://www.youtube.com/watch?v=oGKOiQGeO-k

ValvesNewsNetwork: https://www.youtube.com/watch?v=Dg3KWiSsVAs

Boogie: https://www.youtube.com/watch?v=du7oIjBMY3Q

Changes in the donation system at Nexus: http://www.nexusmods.com/games/news/12454/?

Official Revenue Sharing Terms: http://steamcommunity.com/workshop/workshoplegalagreement/?appid=72850

This 4chan post is only for fun, don't take its content as serious.

In the next link you can find the actual percentage of revenue assigned to mod creators: (This percentage was designed by the Publishers as DeusQain pointed out.)

Statement from a SKSE developer regarding this topic:

Interesting words from a mod creator that had his content pulled down from the Workshop because of a copyright claim.

How do they get around the licencing issues? I wouldn't have thought they would be allowed to monetize a mod for a game without the game developer's permission. So I don't see this getting off the ground without a lot of lawsuits or permission from the companies.
I agree there should instead be a donate button, then you don't need permission and it will not damage the community.
Honestly, I think the modders would probably get more money by collecting donations rather than a flat purchase

I don't really know man, there is a guy already selling a crowbar mod for Skyrim.

You have to remember, a Mod tends to require the original game. If I was a big game dev, and someone made a mod that required my game, Should I care if people are buying my game? or buying it for the mod?

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I think that a donation button would be more appropriate but hey I'm not a huge modder.

Huh, maybe it is just the mods for specific franchises, like star wars, or star trek mods that will just get sued. I thought you couldn't monetize any mod because it uses features that are part of the main game.

That's true. But I doubt any big publisher like EA would let a money source like that flow past them without wanting their cut. They don't know where to stop. I think whoever owns EA would sell babies for dog food if they thought they could make a profit

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But on a slightly more serious note. A lot of games that offer creation kits to mod with only give a personal use licence and not commercial permission

Update: It seems Valve will take 75%!!! of each sell.

Wow, that's terrible. I cannot imagine many good moders moving to that platform. The price they would need to sell at to make it worth while for them would just make it too expensive for most people that get mods free

Does that also mean it's against TOS to have a donate button instead?

Also, I can't imagine all 75% is going directly to Valve. Some of that must be going to the original game developers. ... Right?

I think donation buttons are different because you are not actually paying for content, instead you are supporting the devs who release a free product

Edit: please note I am an engineer not a lawyer

You are right, the only confirmed thing that I had read is that the mod creators are getting 25% so the rest of that must be divided between Valve and the game company.

Source for this 25% cut malarkey? DIdn't see it in the steam page you linked, or their Workshop revenue FAQ linked in it.

You would think it would be up to the devs to monetize mods. Because, you know, its their game after all.

Even if 50% is going to the game devs, that's a crazy markup. I would expect 50% minimum going to the modder.

Valve will get hate. I'd be surprised if they didn't change it, honestly.

i already support a modder through patreon so i would be most unwilling to pay steam for the same thing.

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A disscusion in a mod hub: The creator of the mod is revealing how much he gets from each sell.

Here it is the full disscusion:
http://steamcommunity.com/sharedfiles/filedetails/comments/429935220

It's a disaster. I could see it working for a few huge DLC-like mods, but the store is just going to fill up with 1 dollar weapon models nobody buys.

I agree to a point. But I think its ironic that the large, total conversion mods, and similar are less likely to be monetized. Because they are more likley to use copyrighted material