So I’m being introduced to the concept of a ProRes RAW decoder on Windows, and it’s exclusive to Adobe CC 2020 and up. It’s supplied directly by Apple and just copies 2 x64 DLLs to Program Files that the Adobe Apps access via the MSI installer making modifications (or the programs themselves looking for the DLLs) to allow use of the DLLs.
https://support.apple.com/kb/DL2033?viewlocale=en_US&locale=en_US
Remember when QuickTime 7 was required to edit ProRes on Windows? It was the worst shitshow ever. Relying on a third party library and program was what caused so many problems with black frames, crashes and etc because it was strictly 32bit and ran out of memory a lot.
Now Apple is making another library that ONLY Premiere and After Effects can rely on, (EDIUS, Magix Vegas, and others can’t use the DLLs) and I can already tell you 16GB of RAM is not enough to edit smoothly. You need 64GB and up, even if it’s 24 or 25fps content.
Does ProRes RAW crash a lot? Or are the problems limited to RAM capacity since it swallows up more RAM than Chrome? It’s a x64 DLL, but that does not excuse it from stability.
There are sample files you can play around with here: