For those of you who don't know, Sony Online Entertainment (SOE) created a mmofps called "Planetside 2."
Personally, I've been playing it a lot as of late. Because of this, I've been looking into the ongoing development of the game. In update 13, the most recent feature set planed, SOE were going to add a small perk players could buy with the coin shop money, station cash, which is purchased via real money, and certifications, earned alongside experience.
Because of the option to pay with real money, players, including myself felt Sony was selling benefits to players. This already goes against SOE's philosophy to only sell cosmetic items for real money. The benefits include many in fight bonus' like not showing up on a mini-map or being immune to flash and emp grenades. Also, these benefits were only temporary. Two high end players, who, when encountering each other, would most likely split encounters 50/50, would have no longer been split via their skill, rather, who payed to get the perks – implants.
On the 18th, after outcry on the forums and reddit, Sony backtracks on real-money Planetside 2 buffs.
Looks like Microsoft isn't the only company that “listened” to their gamers. You'd think these companies would already know what people want. Most definitely not implementing a clearly pay to have an advantage, there by winning, system.
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