Bit of an update from me. Been relatively stable with mesa-git 23.0 build with llvm16 and like above with rocm not supported yet, was looking at ways of running stable diffusion.
Stable diffusion with vulkan compute is possible, initial attempts failed, but seemed people had the most success with the vulkan-amdgpu-pro drivers. Which were in conflict with mesa-git. Since mesa 22.3 hit stable, gave it a go…
Better than on release but gnome crashes on start. Gdm logs the session never started. Don’t have the time to dig around so I’ll recompile mesa 23.0 and give it another go in a month. Hopefully by then 23.0 hits stable.
Very interesting for what problems you have had on fedora. Using gentoo for my system, the only oddball stuff I had to do for general desktop software was manually grabbing the firmware since the upstream didn’t have the files committed to linux-firmware day 1.
Kernel 6.0 was what I was using at the time, and everything was fine.
The Vulcan backend wasn’t something I got working with pytorch for stable-diffusion, so I instead went down the deep rabbit hole of manually compiling rocm on my system. Besides that gauntlet of cmake fun, even stable diffusion has been fine.
Are you sure? Seems like most of the issues opened for amdgpu and mesa are from arch people, so I don’t think it’s a different experience there.
From my experience on Fedora 37 (kernel 6.1.8 + mesa 22.3.4), it’s fine for daily usage (no wake/sleep issues, managable power consumption), opencl still kills the kwin within seconds, but works fine if you use it in a separate tty. Most of the games work fine, some kills it very fast, some takes a while, but also cause gpu reset.
Here. Arch works for the most part. Got torch working with the vulkan config but I had to use the amdgpu pro drivers. This of which crashes gnome so for the time being I have been using kde.
But if you install the latest llvm and compile the mesa drivers, it works well. Just have to specify to use the latest llvm drivers otherwise it tries to pull the stable version.
I’ve also seen regression since the last batch of updates; don’t play portal but I’m seeing visual artifacts in CyberPunk that weren’t there before. Interestingly they look a lot like what Luke from LTT was seeing with spectral highlights on the Arc card he was testing.
Horizon Zero Dawn was also playable before (with the exception of some textures occasionally failing to load in resulting in transparent ground, resolved by fast traveling to a different biome and back) but now crashes completely as soon as I enter the world.
Both of these run fine if I force them to run on my 6900XT with DXVK_FILTER_DEVICE_NAME=GFX1030 but that kinda defeats the purpose.
I’m still seeing device hangs and driver resets in Firefox with acceleration enabled as well, though running with software rendering has been stable.
I updated to amd-gpu-firmware-20230310-148 in Fedora 37 and after the computer freezes when i start a youtube video in firefox. As soon as i downgraded it works fine again. Anyone else saw this issue?