And the loot boxes, SOOO many loot boxes
Cosmetic loot boxes are fine imo
inb4 âbut its gamblingâ
Seems fixed to me, havenât had any major randomness happen in a whileâŚ
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does anyone else get frame rate issues? My fury peaks at 110 at low settings
quake champions in early acess; free until June 21 and champions pack sale
https://steamcommunity.com/id/BedHedd/recommended/611500
wrote a review on steam
bedHedd:
Played in the open beta on bethesda launcher. Most of my initial issues with servers and frame rates have already been solved in the recent patch.
To new players, if you are getting lag/server latency try changing the server region to a ping that is reasonable to you.
After playing Overwatch and TF2, Quake Champions feels like a new breath of fresh air. The fact that there are no locked classes combined with the fast movement makes the game fun in a chaotic way. The background music is amazing and can be listened to repeatedly. I canât wait for more maps and gamemodes to be brought to the game.
I look forward to the new changes and features that will come in the future
Some feedback for the devs
please seperate into 2 queues one for mixxed(quick play) and one with game modes seperated (like Overwatchâs queue) or make a preference for specific game modes(like TF2).
the removal of control from picking game modes makes it very frustrating to get stuck in a mode you donât enjoy and is worsened if it takes a long time to queue for a game
certain champion abilities are better for certain modes thus are used certain modes such as Doomslayer and strogg in instagib or visor in DM, so adjustments can be made either to the abilities themselves or to the game mode itself
certain maps(like lockbox) are designed for certain game modes(sacrifice) do not work out well in death match or team deathmatch scenarios
on the topic of maps please make an option in the graphics settings to disable weather effects as the rain can cause performance issues. My frame rate generally drops on maps such as Ruins of Sarnath and Tempest Shrine compared to maps like blood covenant and burial chamber. I realize the game will be further optimized when it leaves early acesss, but weather effects blur the screen and makes it harder to identify other players.
other than map adjustments I think some reworks to the protection in deathmatch can be implemented, a duel with a person with protection feels less fair than one with a person with quad damage. With Quad damage it is very high risk high reward, but with protection it is the polar opposite. The counter to protection is similar to Quad damage in that if everyone focuses you canât win, but the payoff doesnât feel as good as going on killing spree with Quad damage.
A suggestion might be to reduce protection or replace the powerup to a movment based powerup(i.e faster movement speed, higher air control, etc) that way it maintains the same mentality of high risk high reward with quad damage. I am not suggesting the complete removal of protection as it provides an element of strategy in team based game modes.
The netcode is still abysmal. Instagib just shows it off really well, getting shot when getting into cover, getting killed after taking the teleporter etc. On top of that there are just not enough players⌠idk, they are going to have to pull a miracle for this game to gain traction.
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Which servers are you playing on? Because I have not encountered the netcode issues. I know I had ping issues, which was solved by switching to cities closer to me
thatâs unfortunate.
Hopefully it will get better for you
Truth, either remove it or make it not instakill
this^
Honestly wouldnât mind keeping rangers ability though, can be pretty fun in instagib.
2 Likes
Havenât played older versions, did gauntlet instakill?
Not to my knowledge, does a lot but pretty sure if you had armor stacked you could liveâŚ
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oldgek
June 19, 2018, 7:11pm
57
I only played a bit of Quake III on LAN with few friends, so pardon my ignorance, but I liked the abilities thing.
Separate game mode without abilities would be better, coz then you donât remove something not-so-old-school players like.
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I agree, I think they should adopt what TF2 has, where you can have a preference for the game mode. The voting system should be like the TF2 where it shows up at the end of a round for map picks.
Or maybe have it like overwatch where you have quickplay(vanilla mode with random maps and objectives) and arcade(wacky maps or modes).
The current system seems to be that way because they âdonât want to divide the player baseâ but really I think it is failing at that. If you want to play instagib, but donât want to play DM you are most likely to just leave before dm starts
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Do you get frame rate issues on corrupted keep? Have my graphics setting to low and I struggle to maintain 70fps on that map.
Found some fixes, will try them tomorrow