Proper 5.1 Speaker Setup Testing

So I’ve asked about my older speakers in the past and I’m wondering if there is a proper test other than the built-in driver test from your audio device or within Windows ?

I think both of my setups are having some kind of issues with the built-in amplifiers.

Really playing back audio like music or playing a game seems like the best test along with the built-in test, is this correct ?

So it appears that some of the channels and/or the speaker outputs have stopped working or is outputting at a very low volume.

I’ve installed a Creative Labs Soundblaster PCIe card in my gaming rig and disabled the onboard audio.

Everything seemed to be correct and sounded great until about a week or so ago.

Disconnecting the audio cables and inserting them again doesn’t change anything.

I also have an older USB audio device for notebooks, it’sa Startech device that uses a Cmedia audio codec I believe and can test with this too to confirm.

I may end up just finding another 5.1 speaker system to test with as now I’ve found some generic no-name brands available, some use only analog input and other have this plu bluetooth and/or optical inputs.

One speaker system is based on an older Cambridge Soundworks design, it was branded by Creative Labs back in the day.

The second is a some what newer Logitech set, both have a powered sub with satelitte speakers and both are analog only.

Any tips/tricks on testing ?

Thanks.

Side Note: I also have a pair of Logitech headphones, when I use these the Virtual surround sound works properly when testing.

I think I figured it out, there is an advanced setting under Windows Control Panel for Sound and editing the settings for the Sound Blaster card there was a setting for using the advanced audio functions checkbox.

I unchecked this and saved and now the 5.1 speakers seem to be working properly.

I guess the Sound Blaster audio control panel should be used instead :wink:

So it appears that the Advanced setting under Windows Control Panel for this device caused the issue and was conflicting with the Sound Blaster Control Panel app itself.

All the channels seem to be working now.

Admin - please close this thread, thanks.