i have been using pipewires rtp tranport for my audi for quite some time.
today, for some reason, every time i load module-rtp-send it seems to just DOS my entire lan. i have changed nothing since this was last working perfectly.
these two lines are how ive always sent audio form my steam deck to my laptop
opting into SteamOS Beta made it work again, but its just incredibly latent now. like, several seconds. even though its supposed to be running in realtime mode
well, valves website is wrong. they outa fire whoever posted that. SteamOS is arch. not debian. certainly not Debian 8, which doesnt even support Steam Deck’s CPU.
not seeing anything suspicious in qjackctl.
just ruled out my laptop being at fault. i just tried the rtp stream from another machine and it works fine.
this is clearly now a SteamOS issue.
currently trying to see if pipewire has a bluetooth transport to get my deck audio into my laptop
Looks like you’re using pulseaudio/pipewire-pulse for the rtp part via pactl. Have you tried adding a config to enable/manage rtp directly in pipewire instead? You’d throw the file in your home dir (~/.config/pipewire/pipewire.conf)
The new SteamOS 3 is Arch based (although very loosely)
This is for SteamOS 2 which is still technically the latest one available for public use, as SteamOS 3 has not yet been released for public install. There is only a restoration image for the Steamdeck.
In that sense, that website is still technically correct (which is the best kind of correct)
They are available by default and even Flathub is enabled by default.
ive tried doing that, but without distro-specific documentation, it seems the generic piepwire way of using ~/.config/pipewire/ bricked the audio on both debian and SteamOS
anyways, i managed to get wireplumbers bluetooth reciever going on my laptop. after forcing the sbc codec, because aptx was too latent, i can sorta game. still stuttery a bit, because bluetooth is not as good as ethernet cable.